Immersive Presentation Skills SE
Added several dialogue options to most Skyrim NPCs (even those that initially don't have any dialogue options), allowing for increased immersive interaction and role-playing. Compatible with every dialogue reform/comment mode such as FCO SE, RDO, GDO and others as it does not conflict or replace, only adds more dialogues.
Screenshots 2 screenshots
About this mod Machine translation
Added several dialogue options to most Skyrim NPCs (even those that initially don't have any dialogue options), allowing for increased immersive interaction and role-playing. Compatible with every dialogue reform/comment mode such as FCO SE, RDO, GDO and others as it does not conflict or replace, only adds more dialogues.
IMMERSIVE SPEECHCRAFT SE
My Mod List | My Youtube | Support my efforts
If you enjoy your work, please like or vote for this month's mod. A little appreciation goes a long way in motivating me :)
Disclaimer
I am not the original author of this mod. This mod is the work of the super cool SirSalami and I have full written permission from the OG author to modify, revise, maintain and further develop this mod for Skyrim Special Edition. Even so, if the OG authors find that this mod violates any of their terms, they have the right to burn it!
Support Original Mod!
describe
The purpose of immersive voice technology is to add some value to voice skills and provide players with the ability to interact with NPCs in interesting ways. Depending on your character's speech skills, you might be able to convince NPCs to follow you a bit, barter, help you in battle, and more!
Maybe you are poor and need some coins? Maybe you want to rob travelers on the roadside? Maybe you need help? Maybe you're a sneaky person who likes to manipulate their victims into an early demise? Maybe you just want to talk about the weather? These things can now be done!
(Presented by BroDual)
(Presented by AuGigo)
feature
Dialogue options added to all NPCs using "universal" voices. (1000+ voice files renamed and reused with .Phew!)
Speechcraft can only be started when not wearing a helmet. Be polite! ;)
Follow: NPC will follow you. (further based on skills)
Barter: Start trading.
Commands: NPCs allow you to issue commands for a short time.
Gifts: NPCs will receive items for free.
Requesting: Receive a small amount of gold. (Must wear tattered or cheap clothes)
Tip: Causes NPC to stop and bend over.
Combat: Forces NPCs to attack you.
Train: NPC will improve player skills at a certain price. (NPC must have superb skills)
Comment on the weather.
There is another option...
Rush repair can be initiated when drawing weapons/hands. (Helmet OK)
Upon success, players will receive gold coins and can obtain items from NPCs for free.
NPCs may ignore you, initiate fight, or flee.
A request for escape or help can be initiated during combat. (Helmet OK)
Help: NPC will assist players in combat.
Escape: The NPC will run away
NPCs may ignore these requests.
Nearly all options depend on the character's voice skill level. 50
A speech basically has a 50% chance of success compared to 100 speeches
Basically guaranteed. When are other attributes considered?
Applicable, such as your relationship with the NPC and their confidence
Launching Speechcraft when threatened will provide minimal speech
income. When successful, these options will further improve language skills.
Using these options results in a "cooldown" that prevents immediate implementation
Try again with the same NPC. This punishment will be shortened to you
Gain presentation skills. (100 to 0 seconds)
Require
Skyrim Script Expander (SKSE 64)
Install/Uninstall
Use your favorite Mod Manager such as Vortex, Mod Organizer 2 or Mod Manager. I recommend Vortex.
compatibility
Compatible with Followers Review Overhaul SE - FCO SE
Compatible with Rleationship Dialogue Overhaul SE - RDO SE
Compatible with Guard Dialogue Overhaul SE - GDO SE
Compatible with all companion, commentary or dialogue mods as this mod does not replace or conflict with any mods, simply add the speechcraft option to all NPCs, including NPCs that have no dialogue in the base game.
Unique voiced NPCs will not have these options. Mods that add them should work as expected.
This mod does not add, modify or require perks. Compatible with known perk overhauls.
No compatibility issues reported (v1.1).
Recommended MODS
Follower Rev …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.