Immersive limited loot
Allowing loot drops in a more immersive way by limiting certain NPC cast items to give a real feel to what the creatures utilize and carry to make things feel more lore-focused, and also add the extra challenge of limited resources - now winning a battle may be the only reward you get!
Screenshots 3 screenshots
About this mod Machine translation
Allowing loot drops in a more immersive way by limiting certain NPC cast items to give a real feel to what the creatures utilize and carry to make things feel more lore-focused, and also add the extra challenge of limited resources - now winning a battle may be the only reward you get!
Immersive Limited Loot - If you want tons of loot and rewards and cherish them this mod is not for you.
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Where exactly did that dragon you just slay keep those 450 Septims?
Did that tenacious person digest that gem with a past NPC?
What would the wolf buy from the Riverwood merchant with those coins?
Whose finger did the bullhead bite to get that ring?
How did ancient Norse culture emerge with golden Septims who didn't even exist at the time?
Who will be right? !
To quote Farengar Secret-Fire: "No need for fussy hows and whys. I like that. It's better to keep those details to yourself, right?"
If, like me, you've ever questioned why Bethesda gives almost everything gold (even mud crabs), you've probably played too much Skyrim and deserve it
Besides more...the answer is simply that you are programming your players to reward your gaming neurotransmitter dopamine levels!
This makes no sense, as these creatures do not use remains or treasures, but instead release dopamine while playing games and expecting to be rewarded. Players are programmed to associate actions with rewards, much like Pavlov's salivating dogs associate the ringing of a bell with food.
"Dopamine plays a role in motivation, and it's important to understand this role in the context of game design. Understanding how dopamine motivates can help game designers make games..." - -games-motivation.html
Well, not anymore.
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The purpose of this mod is to remove this design and give the player a more immersive feel by limiting certain NPC cast items, giving the player a sense of realism, giving creatures the ability to exploit and carry to make things feel more "killer", and also add the extra challenge of limited resources - now winning a battle may be the only reward you get!
Loot restrictions are based on the NPC's actual likelihood of utilizing and carrying their associated loot, as follows:
- Animals, Trolls, Spiders, Chaurus, Death Hounds, Werewolves, Werewolves and Dragons do not carry Septims or Gems (have you seen these items at your local merchants lately?). ***
- A dragon doesn't carry weapons or armor yet - just scales and bones (a dragon with weapons or armor is like a muddy with a bicycle).
- Draugr, Dragon Priests, Falmer and Dwarven constructs do not carry Septims - nor find them in their associated chests (the ancient Nords never had Septims, these coins simply did not exist at the time).
- There are no Septims in Ur, but gems, rings, potions should not be affected (how did Septims get into the Norse tomb Ur sealed in an ancient barrow?).
- Hagravens and Giants will not drop Septims (but they may still have them hidden in their chests).
- Giants also don't throw armor or weapons (they won't use anything your size).
- Ghosts will not drop Septims, but will drop other items (avoiders are often associated with the distribution of psychokinetic and material items, Skyrim's version is telekinesis).
For any of the above, "Imperial Luck" and "Golden Touch" should not increase Septims (zero multiplied by a value that is still zero, you can't get more of something that doesn't exist).
Prowler's Profit should be used with Chest, but cannot be used by animals that can no longer drop gems, including Trolls, Spiders, Super Beasts or Dragons.
No loot is added, just removed based on the above conditions.
Unofficial Skyrim Special Edition patch changes will continue to be made.
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***If you just want animals no …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.