Immersive and extreme overhaul
Some changes have been made to magic, armor, weapons, perks and more to make your game more fun and interesting!
Screenshots 3 screenshots
About this mod Machine translation
Some changes have been made to magic, armor, weapons, perks and more to make your game more fun and interesting!
Immersive and extreme overhaul
Not suitable for milk drinkers
Changed 8/25/18
·Added double potion to level list. Why should the Dragons be the only ones making them?
·Lockpicks are rarer, but may still be bandits.
·Balanced spell costs more in line with vanilla.
· Fixed a bug in some spells that could make them dangerous even after selecting the appropriate perks.
·Redesigned and balanced Alchemy and Summon Blessed Trees.
·The more powerful a spell is, the longer it will now take to recharge. Generally speaking, the charging time from novice mage to mage
Like this: 0 seconds, 0.5 seconds, 1 second, 1.5 seconds and 2 seconds for main level spells. Shock spells can charge faster than this rate.
Necromancy and summoning spells take longer to charge than normal due to the time it takes for the summons to arrive.
·Reevaluate and reprice silver homewares for future updates.
introduce
Thanks for checking out my mod page. This mod is a joyful creation and I hope you have fun playing it. It's intended to make Skyrim more...extreme, more immersive. You'll encounter challenges from games you haven't played in Skyrim yet, and have to rethink much of the way you play to survive. It changes almost everything, but it's just the beginning. I will expand it in the future to add to your gameplay.
IEO started by combining two of my other mods, "Skyrim Perk Extravaganza (SkyPE)" and "Skyrim Extreme". The first mod added dozens of new perks to the game and was designed to help you fully flesh out your character, and the second was created to make the game more difficult in new ways. I then incorporated my personal mod, changing the armor and several other aspects of the gameplay. So, many major aspects of this mod have been tested by other players and myself for several years. The unpublished parts have been tested for a long time. I still have ideas that I want to add and tweak, and maybe some unknown bugs that need to be fixed, so IEO will continue to be a work in progress until the next ES game comes out
MOD Highlights
magic is dangerous
If you cast a spell without the discipline to control it, you may not get the results you want. You might get some weird effects, opposite effects or dangerous stuff. Here are some examples:
You cast a spell to increase your one-handed skill and sometimes it works, but other times it leaves you fumbling!
You throw a fireball at an enemy, but we were surprised to see the flames heal your enemies instead of damaging them!
You have a group of bandits running away in fear, but when you loot their chests, they come back to you unseen!
If you cast without discipline, all bad effects will happen randomly. Duration spells can switch between positive and negative effects throughout the duration.
Over 100 additional benefits to choose from
I imported my new perks and shake trees from my mod, SkyPE, and also improved it a lot. New perk trees include Daedric, Role Playing, Stamina, Mysticism, Crime, Hated Enemies, Monsters, Factions, Classes, Human Races, Elf Races, Beast Races, Athletics, and Dragon Races. Heartbeat
No longer available based on skill level. Some people can pass attribute levels, complete tasks, and absorb dragon souls, #
Killed, items stolen, number of potions created or items intoxicated, and a few other requirements.
Healing is weak
Healing spells are about half as powerful as vanilla Skyrim, but there are certain quests that restore most of their power. Healing and other restoration potions are still strong, but they work over time. You should make sure you're ready for the fight, as you'll have to rely less on healing.
Alchemy challenges again
Each ingredient has a completely different effect and there are many new effects as well. All of these are balanced and will make the game more immersive. Most importantly, it is now impossible to create a potion with both beneficial and …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.