Immersive Academy of Winterhold 5.3 and Skyrim 3D tree compatibility and fixes
Even though it's only open in CK, the immersive Academy of Winterhold has four trees floating in the courtyard. This mod will initially disable them. Mathy's 3D trees are great, but some meshes are larger than vanilla, which causes clipping. This mod scales down a bit so they don't clip No scripting, making and checking
Screenshots 2 screenshots
About this mod Machine translation
Even though it's only open in CK, the immersive Academy of Winterhold has four trees floating in the courtyard. This mod will initially disable them. Mathy's 3D trees are great, but some meshes are larger than vanilla, which causes clipping. This mod scales down a bit so they don't clip No scripting, making and checking
Winterhold tree repair
>>>>>>>>>>>>>>>>>
important
>>>>>>>>>
Sorry for the error....never thought to check for additional masters.
Version 1.0 will not run without ELFX.....Do not use it. There are no ELFX records in it.
Cleared unused masters in 1.1
Even though it's only open in CK, the immersive Academy of Winterhold has four trees floating in the courtyard. This mod will disable them initially.
Mathy's 3D trees are great, but some meshes are larger than vanilla, which causes clipping. This mod shrinks it a bit so they don't clip (see picture).
You want to have both ICW and Skyrim 3DTrees for this patch. Loads after ICW but before any Water mod or DYNDOLOD
You can make an ESPL out of it or merge it as I can't foresee these being new records.
The changes in this mod don't save correctly in CK at all, and require SSEedit to make a patch... The patch is bug-free and at least works in my game
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Winterhold Tree Fixes
>>>>>>>>>>>>>>>>>
IMPORTANT
>>>>>>>>>
Sorry for the mistake.... never thought to check for extra masters.
Version 1.0 won't work without ELFX..... don't use it. There were no ELFX records in it.
Its been cleaned of unused masters in 1.1
Immersive College of Winterhold has 4 trees floating in the courtyard even when opened only in the CK. This mod initially disables them.
Mathy's 3D Trees are fantastic but a few of the meshes are bigger than vanilla and this causes clipping. This mod scales them down a bit so they don't clip (see pics).
You want to have both ICW and Skyrim 3DTrees for this patch. load after ICW but before any Water mod or DYNDOLOD
You could make an ESPL out of this or merge it, as I can't forsee these being new records.
The changes in this mod simply wouldn't save properly in the CK and required SSEedit to make the patch..... which has no errors and works in my game at least
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.