Home Sweet Valley
A player home in a valley.
Screenshots 8 screenshots
About this mod Machine translation
A player home in a valley.
I didn't give this place a name, it was just a place I wanted to go back to after my adventure and call it HOME. The whole place is designed to make you feel like you are really living in a place that brings you joy and warmth. I'd be happy if you felt the same way :)
This home is designed for a main character, his/her brother/sister, a mysterious girl and an alchemist. I actually got a story about the valley and the latter three characters. But I really don’t have time to do three more companions and quests. Well, it's still a great place to take screenshots.
It's not fully functional yet and design takes precedence over functionality for me. I wouldn't start a mod (like weapons display, etc.) without a good idea (like Underground Library-1F).
I never finished the race and I stopped after encountering a grizzly bear. And I haven't been able to finish it yet because I really like creating beautiful places :) so I don't quite understand what this game does. Like the adoption system, I didn't test every feature of it because I didn't know how to trigger them.
So if you find any bugs please post them. I will try my best to solve it.
About the design of the valley: I'm not a professional designer, I don't do meshes and textures. All assets are from different authors, so some models may look strange when put together. I don't really have the skills to fix it. If you have some good ideas for designs please let me know :)
The difference between files:
esp for main file: No need for loading gates, huge impact on performance.
LightVer's esp: Loading gate performs better.
Main file: Original res texture, high performance effects.
Medium repackage: >1024, medium impact. The house will not fade.
Low-resolution packaging: >512, minimal impact. But as you move toward it, the house fades away.
Choose esp and bsa yourself for better performance.
Location: Solitude Dock, find the boat. Map markers are also visible.
feature:
Master RoomX3
FansX2
Children's room (bed x6) x1 (adoption friendly)
bathroom
Living roomX2
kitchen
Dining room
library
Underground Library (WIP)
dojo
Alchemy Laboratory
farmland
lighthouse
garden
greenhouse
spa
Children's playground/picnic area
Fishing spot X2
Sky Furnace (WIP)
The place is still pretty empty at the moment:
Underground Library-1F
sky furnace
waterfall spot
Q&A:
Q: I can't enter that cabin.
Answer: This hut is the character of the alchemist. Well, I didn’t have time for three more companions, and neither did the cabin.
Question: The pine trees are too small.
A: I didn't notice I was using SBT until I completed the setup..
Q: I can’t see the ocean from the top of the lighthouse.
Answer: Lod generation problem, I don’t know the solution yet.
Q: Windows in LightVer look terrible.
A: I don't have a crafting skill, this is the best glass texture I can find:)
For Modders:
Not sure why but I can't generate land and water lods. I'm using Oscape, but it only produces a lod of land, and it's a black fade.
If you know the solution please contact me :)
Oh, and LightVer's window, I don't know how to make an opaque glass texture for it, so if someone could help me make one, I'd be happy :)
MOD used in screenshots:
Bigger trees: http://www.skyrim/mods/56877/?
Excalibur:http://www..com/skyrim/mods/85215/?
Special thanks to:
Bee9999
archimagekhan
integral:
527
anano
anshela
Antistar (Chandelier, Spiral Staircase, Painting, Faucet, Wallpaper Texture, Clock, Click and Clock Script from Clockwork
ApepiofDuat
archimagekhan
aulie
Bee9999 (fun from the world of Rudra
Blary
Borgiak
CD Projekt Red for every resource related to The Witcher
Cynndal
DaggerfallTeam
denkigroove
elianora
elinen
flintone
gentester
gutmaw
Halofarm
Icecreamassassin
crazy
jacknifelee
jet4571
K13RAN64
Kanra (architectural meshes and textures from Kankaraya
kelretu
Lilith
lolikyonyu
LorSakyamuni
MadamJaye
MihailMods
Monk_ide
mrpdean
Oaristys
Oracus0
Phitt
RefurbMadness
stoverjm
Strotis
Tamina
Tarshana
Tlaffoon
Tonynarko …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.