Herne Race (Driinkin Reborn) Beta WIP
Added half-deer race
Screenshots 5 screenshots
About this mod Machine translation
Added half-deer race
Hearn (Driinkiin Reborn) RACE
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This mod adds the Deermen race. They are Driinkiin or Deerborn. They are great hunters.
The story goes that there was a village there called Fawnyge. This village is home to hunters, indeed the best in all of Kesar (Skyrim). They hunted a variety of game, mostly deer. They were living a good life until they were hunting in the wrong part of the forest and came across a lone rock. Hagravens saw hunters in the area. Hagravens caught every one of them. The Hagravens curse them to take the form of "the thing they most hunt" (a deer), and as Hircine's followers they pray for salvation. Hessing agreed, but in exchange, the hunter became "The Hunter" when the blood moon rose. From that time on they remained in their village, and their voices were not heard again until the fourth age, when one of Driinkiin wanted to see the world. In a strange turn of events, all that's left is Dovahkiin. Their name is Hearn.
statistics:
Archery/Marksman: 25
Stealth: 20
Alchemy 20
Light armor 15
****UPDATE 6.0****
- Remade the Valley from the ground up
-Renamed to the killer name of tis type creature
A player's home that you can decorate with mods like Campfire and its add-ons
- Races may crash if you use body modifications
-Some features have not yet been implemented in New Valley, such as purchasing hoof armor
-Also fix some compatibility issues by moving this mod to the bottom of the load order
***UPDATE 5.5***
Added some hoof armor that can be purchased from the Blood Moon Hunting Shop in Driinkiin Village
-Reduced speed and jump boost values to make them more controllable
-Added form transformation of working deer
***UPDATE 5.3***
Resolved villagers' hostility towards Drijn
Removed Silver Hand enemy spawns
- Added option to set alt starting point in valley (you will need to use show racemenu command to set character though)
- Removed trees with missing textures
Fixed hotel door not working properly
***UPDATE 5.2***
Fixed hair issues now working with all default Elf and Nord hair
New presets created
-Changed back to the old Driiniin and renamed it to Driinkiin nord
Added new Driinkiin Driinkiin Elf
Lycca Valley and Villages
lycaea npc changed to Driinkiin race, mixed with Nord and Elf
-Changed statue from Werewolf to Helsing
****UPDATE 5****
- The problem with the hoof boots shown by other races should be fixed by making them independent, and can be purchased from the hunter merchant in Anguis Camp (currently unavailable)
Various speakers added upon request
-Fixed issue with presets deleting facial textures
changes in facial structure
-Changed merchant inventory settings to correctly sell items (horn tails and boots
Added 2 Driinkiin followers to Angi camp in falkreath mountain (currently unavailable)
-Changed name Deervahkiin to Driinkiin to represent Deerborn appropriately
Solve the small problem of anti-freeze ability: use regular blood instead of deer blood
Kids competition created for future updates
-Added an NPC/merchant/follower that sells a ring that allows you to transform into a deer and then retreat with equipment/gear at the angi camp in the mountains south of Falkreath
-Should now be compatible with hair and eyes mods
-Added 3 new skills: racial jump enhancement, acceleration enhancement and frost resistance
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-----------------------Things to do----
-Add followers
- Quest lines for each follower, similar to the fun NPC's mod, but wider in scope
- Possible voice acting
-Not compatible with vampires atm
Credit goes to Nuska for showing his meshes and textures for people to use, Graham von for showing methods that helped me flesh out my ideas, Springthyme for giving the correct dovahzulname, and Paholainen90 for giving the photos.
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Herne (Driinkiin Reborn) …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.