Help making maps - Worldspace add-ons and patches
This is a compilation of patches from my other module "Help Owning Maps".
Screenshots 3 screenshots
About this mod Machine translation
This is a compilation of patches from my other module "Help Owning Maps".
These tweaks require the base mod found here and the worldspace they patch.
Disclaimer: These adjustments are provided as-is. If you want to change/tweak anything yourself or make a patch, please feel free to do so. (See permissions!)
I don't set up any ports for the console or Bethesda.net myself, but I allow others to do so. (See permissions!)
Technical details: All of these patches are ESLified ESP, so don't take up any ESP slots in your load order.
Have a compass
This is a small addon that adds a new compass item that can be purchased from the same vendor as the map. Suggested by aproco and zach3570.
Without a compass, you won't see the HUD compass. To enable (or disable) the HUD compass, you need to include the compass item in your inventory and activate ("equip") it in the inventory.
If you happen to lose the compass while the HUD is activated, it will also be disabled.
There is also a debug console command:
Spoilers: Show
where to find map
Each world space has its own map.
Dawnguard map markers
Spoilers: Show
Falskaar
Spoilers: Show
dragon tooth
Spoilers: Show
Beyond the Sky: Bruma
Spoilers: Show
beyond scope
Spoilers: Show
Night gray cloak
Spoilers: Show
Violence + English Translation Patch
Spoilers: Show
midwood island
Spoilers: Show
FAQ
Q: Are you porting this to console or LE?
A: For consoles/Bethesda.net, see dsclaimer. Regarding LE: I no longer support mods for LE. If anyone wants to backport, see permissions.
——————————————————————————————————————
This is a compilation of patches for my other mod, Helps To Have A Map.
These tweaks require the base mod, found here, as well as the worldspace they are a patch for.
Disclaimer: These tweaks are provided as is. If you yourself want to change/tweak anything or make a patch, feel free to do so. (see permissions!)
I won't make any ports for consoles or Bethesda.net myself, but I do allow others to do so. (see permissions!)
Technical details: All of these patches are ESLified ESP, and as such take up no ESP slot in your load order.
Helps To Have A Compass
This is a little addon, which adds a new compass item, which can be bought at the same vendors as the maps. It was suggested by aproco and zach3570.
Without the compass, you won't see the HUD compass. To enable (or disable) the HUD compass, you'll need to have the compass item in your inventory and activate ("equip") it in your inventory.
If you happen to lose the compass from your inventory, while having the HUD active, it will also be disabled.
There's also a debug console command for it:
Spoiler:
Show
Where to find the maps
Each worldspace has its own map.
Dawnguard Map Markers
Spoiler:
Show
Falskaar
Spoiler:
Show
Wyrmstooth
Spoiler:
Show
Beyond Skyrim: Bruma
Spoiler:
Show
Beyond Reach
Spoiler:
Show
Gray Cowl of Nocturnal
Spoiler:
Show
VIGILANT + the English Translation Patch
Spoiler:
Show
Midwood Isle
Spoiler:
Show
FAQ
Q: Will you port this to console or LE?
A: Regarding consoles/Bethesda.net, see dsclaimer. Regarding LE: I no longer support my mods for LE. If anyone wants to backport, see permissions.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.