Happy Puzzle Pillars - Easy to activate
最小的mod,允许你激活拼图支柱和爪门环两次,将它们转动两个位置,而不必等待第一个动画停止。 这两种动画仍然需要完成,但您已经可以将注意力转向下一个支柱。 Just change the vanilla script. There is no esm/esp/esl.
Screenshots 1 screenshots
About this mod Machine translation
Minimal mod that allows you to activate the puzzle pillars and claw door knockers twice, turning them two positions without having to wait for the first animation to stop. Both animations still need to be completed, but you can already turn your attention to the next pillar. Just change the vanilla script. There is no esm/esp/esl.
Ah! Whale. Turn right twice.
Click!
CHUUR... (waiting)... URUU... (still waiting ;))... UUMP! (finally!)
Click!
CHUU......... RUURU... UUMP!
Huh? Ah, yes, hello! This tiny mod changes the scripting of the rings on the puzzle posts and dragon claw doors so that you can activate the puzzle twice if you already know you need the second symbol. Both animations still need to be completed, but you can already turn your attention to the next pillar. That’s all.
compatibility
Should be compatible with anything that doesn't change the same script. USSEP does not touch those. If you know of a mod that makes changes to these scripts, or if you find a puzzle pillar or claw door that I haven't covered yet, please let me know and I'll see to making a patch where it makes sense.
Install
I highly recommend installing using a mod manager as these are just some loose scripts. If you insist you can install the mod manually by placing the contents of the mod folder into the data directory.
Require
Skyrim (LE, SE, VR)
So...what does this do?
When you activate the puzzle pillar in the original game, you have to wait until it has turned before you can activate it again to turn it further. With this mod you can activate it twice and it will convert to two locations without further interaction.
If I accidentally pass the correct symbol, can I activate again?
Yes, just activate it two more times. The pillar script tracks up to five activation requests in addition to the current round.
Will this break if I keep activating it for an hour (evil smile, eyes twinkling)?
Sorry to disappoint you, but it will work fine and stop five turns after your last activation.
Do you have something better to do (hint, hint)?
Yes, but it only took a while and hasn't required any upgrades since 2011.
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Ah! The whale. Turn two turns to the right.
Click!
CHUUR... (waiting)...URUU... (still waiting;) )...UUMP! (finally!)
Click!
CHUU......RUURU......UUMP!
Huh? Ah yes, hello! This tiny mod changes the scripts for puzzle pillars and the rings on the dragon claw doors so that if you already know you need the second symbol you can just activate the puzzle twice. Both animations still have to complete but you can already turn your attention to the next pillar. That's it.
Compatibility
Should be compatible with anything that doesn't change the same scripts. USSEP hasn't touched those. If you know of a mod that makes changes to these scripts or if you find a puzzle pillar or claw door that I haven't covered yet, please let me know and I will see about making a patch where it makes sense.
Installation
I highly recommend installation with a mod manager since these are just some loose scripts. If you insist you can install the mod manually by dropping the contents of the mod folder into your data directory.
Requirements
Skyrim (LE, SE, VR)
So... What does this do?
When you activate a puzzle pillar in the original game you have to wait until it has turned before you can activate it again to turn it further. With this mod you can just activate it twice and it will turn by two positions without further interaction.
Can I activate again if I have accidentally passed the correct symbol already?
Yes, just activate another two times. The pillar script keeps track of up to five activation requests in addition to the current turn.
Will this break if I keep continuously activating it for an hour (evil laugh, eyes flashing)?
Sorry to disappoint you but it will work just fine and stop five turns after your last activation.
Don't you have better things to do (hint, hint)?
Yeah, but this only took a moment a …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.