Handy Weapons SE for Xen
There were no vanilla weapons before.
Screenshots 6 screenshots
About this mod Machine translation
There were no vanilla weapons before.
This mod takes a weapon that was previously marked as unplayable and makes it playable. In addition to testVorpalSword, I made duplicates in CK for duplicates. I found that testVorpalSword in CK has 0 uses. It's worth noting that it does 10,000 points of damage. That's enough for a carriage driver to rock a swing seat. I kept all original damage values with one exception, Auriels Bow Replica does 4 less damage than true damage. I also renamed the duplicate Mirrak weapon to ___ of Tentacles. ——————————————————————————————————————————————————————————
This mod takes weapons that were previously flagged as unplayable and makes them playable. I made duplicates in the CK for everything except the testVorpalSword. I found the testVorpalSword in the CK with 0 uses. It's worth noting that it does 10000 damage. That's enough to throw a carriage driver out of his seat with one swing. I left all the original damage values utouched with one exception, Auriels Bow Replica does 4 less damage than the real thing. I also renamed the duplicate Mirrak weapons to ___ of Tentacles.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.