Halgari’s RPG Loot
Added PoE/Diablo3 style loot to Skyrim. Includes thousands of new enchantment combinations that have been added to balanced lists around the world.
Screenshots 2 screenshots
About this mod Machine translation
Added PoE/Diablo3 style loot to Skyrim. Includes thousands of new enchantment combinations that have been added to balanced lists around the world.
This mod uses the esp framework (code to be released soon) to generate new rare/mythic/legendary enchantments, add them to items, and then distribute them around the world. Think Path of Exile or Diablo 3 loot. This mod is also a lot like Dawn of the World except that the enchantments are all pre-generated, so there's no scripting or the use of special character values involved. Additionally, these enchantments are fascinating and open up new possibilities for gameplay. This means that enchantments go from rare to very common, even though common enchantments have low power.
The included ESP only works with normal Skyrim enchantments and tier lists. If you add other weapons, they won't be recognized (as this is pre-generated). Over the next few days I'll be working on getting the patch uploaded and ready for general use.
What this mod actually does (on a technical level):
The user defines the enchantment in the configuration file. Usually just the editorID of the ESP and information on how to extend the enchantment
Patch (not yet available) to find all inventory armor in every upgraded list in the game
Each piece of armor generates 250 enchantments.
Patch goes back and replaces unenchanted items in the level list with references to the new level list of 250 items
This mod should be considered "Beta" quality. There are a few things I want to change:
Weapon naming is not suitable for jewelry, simple fix
Any item of legendary quality or higher should receive a unique name.
Mythic naming may be redone to include all 3 enchantment names
Included a patch so that this mod can be used by loadouts containing more than the vanilla weapon/enchantment/levelling list.
Contains third-party enchantment MODs (such as summermyst) with automatic detection. If it's in your load order we'll use it
Test against large modlists like Living Skyrim
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This mod uses a esp framework (code to be released in the near future) to generate new rare/mythical/legendary enchantments, add them to items, and distribute them into the world. Think Path of Exile or Diablo 3 loot. This mod is also a lot like "World's Dawn" except enchantments are all pre-generated and so do not involve scripts or use of special actor values. In addition these enchantments are dis-enchantable, opening up new possibilities for gameplay. This means that enchantments go from being rare, to extremely common, although common enchantments are fairly low powered.
The included ESP, only works against stock skyrim enchantments and leveled lists. If you have added other weapons they will not be recognized (because this is pregenerated). In the next few days I'll work on getting the patcher uploaded and ready for general use.
What this mod actually does (at a technical level):
Users define enchantments in a config file. Mostly just an editorID from an ESP and information on how to scale the enchantment
The patcher (not included yet) finds every stock armor in every leveled list in the game
For each armor, a pool of 250 enchantments is generated.
The patcher goes back and replaces the unenchanted item in the leveled list with a reference to the new leveled list of 250 items
This mod should be considered "beta" quality. There's a few things I want to change yet:
Naming of the weapons is borked for jewelry, simple fix
Anything of Legendary quality or higher should get a unique name.
Possibly rework Mythical naming to include all 3 enchantment names
Include the patcher so this mod can be used by load orders that contain more than vanilla weapons/enchantments/leveled lists.
Inclusion of 3rd party enchantment mods (Like summermyst) with autodetection. If it's in your load order we'll use it
Testing against massive modlists like Living Skyrim
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.