Gwent Hearth SE
The Witcher 2 themed home in Skyrim.
Screenshots 8 screenshots
About this mod Machine translation
The Witcher 2 themed home in Skyrim.
This is a port of Gwent Hearth's home from Skyrim LE. It was kindly ported by my dear friend luxor8071.
This mod adds a small house from The Witcher 2 along a creek in Eastmarch Hold next to Darkshade. It is named after the card game The Witcher. Most of the meshes came from it and were ported by myself, some of them ported by Oaristys, from Modders' Resource Pack - The Witcher Extension.
It's a simple home with one room, a bed, cooking pot, alchemy and enchantment stations, and all the blacksmith stations outside. There's plenty of storage space, and both the interior and exterior are set up with no reset areas, so you shouldn't lose anything. When you use the Alchemy Lab, you'll notice that it shoots you right next to the table. This is intentional. Otherwise, you'll be mashing the herbs while circling the table. The smelter is not marked so it is an electrostatic station. For outdoor lighting, there are two lanterns that can be turned on and off. It's conducted inside, so followers can go in with you and you can make it your own home if you wish. They seem to be having trouble using the alchemy station, but all other stations have been tested.
Using this mod requires the latest updated version of Skyrim.
This is a mod that looks better with ENB. Some of the Witcher textures are a bit lacking and I've replaced some of them with better quality texture resources, but I wanted to keep everything as close as possible so I kept it to a minimum.
Install:
Can be installed with your favorite mod manager or manually extracted bsa and esp into the Skryim Data folder.
question:
With everyone using high density lawns, you will most likely have grass rising through the blacksmith deck outside. I tried to tame it as much as possible, but it seemed to be a losing battle. Hopefully it won't be too harsh on your home buzz.
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This is a port of my Gwent Hearth home from Skyrim LE. It was kindly ported by my dear friend, luxor8071.
This mod adds a small home from Witcher 2 along the creek in Eastmarch Hold next to Darkshade. It's named after the card game in The Witcher. Most of the meshes are from it and were ported by myself and some of them are ported by Oaristys and are from the Modders' Resource Pack - The Witcher Extension.
It's a simple home with one room, one bed, cooking pot, alchemy and enchanting stations inside, and all the smithing stations outside. There's plenty of storage and the interior and exterior have been set to no reset zones so you shouldn't lose any of your stuff. When you use the alchemy lab, you'll notice that it shoots you over to the side of the table. This is intentional. Otherwise, you'd be pounding herbs while hovering over the table. There is no marker for the smelter so it is a static station. For lighting outside, there are two lanterns that you can toggle on and off. It is navmeshed inside so followers can go in with you and you can make it their home if you wish. They seem to have trouble using the alchemy station but all the other stations tested out fine.
Using this mod requires the latest updated version of Skyrim.
This is a mod that definitely looks better with ENB. Some of the Witcher textures are a bit lacking and I've replaced a few of them with better quality texture resources but I wanted to keep everything as close as I could so I kept that to a minimum.
Installation:
Can be installed with your favorite mod manager or by manually unpacking the bsa and esp into your Skryim Data folder.
Issues:
Everyone using the high density grass mods, you more than likely will have grass coming up through the smithing deck outside. I've tried to tame that down as much as I could but it seemed to be a losing battle. Hopefully it won't harsh your home buzz too much.
Permissions:
Anything I've ported or hacked together in Nifskope is available to be used in other mods provided those mods are d …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.