Guard Overhaul - New Weapons and Armor SE
Unique looks and weapons for each holding guard type!
Screenshots 8 screenshots
About this mod Machine translation
Unique looks and weapons for each holding guard type!
Guard armor and weapons
Perhaps to save money and time, Bethesda decided to make all the guards look the same and just change their colors based on the city they're protecting. To fix this, I found armor and weapons from Nyx and merged them into a single escort mode. They all have backstories and why they use the style of armor and weapons they do. Now these backstories were all written by me, like fan fiction or something, but there was logic behind the things they used. These are Skyrim's new guards.
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guard
loneliness
The capital of Hafengarhold and all of Sky, Solitude is perhaps the wealthiest of the nine cities and the headquarters of the Imperial Legion. The guards of such an important and wealthy city should wear something fancy. Trained by Captain Aldis, they are venerable knights, proudly wearing their house's colors and wielding a large two-handed sword capable of piercing almost anything. Note from Billy: Due to technical limitations, the Lone Guard in SSE no longer has HDT physically supported curtains.
Markarth
In the cities originally built by the dwarves, the guards relied on the strength of their walls, so they relied on their own strength. They crafted armor from leftover dwarven metal and used dwarven weapons found in the city. Their armor is strong and can withstand a lot of damage. They are trained to use dwarven hammers, which they can use to pierce any enemy.
Dawn Starr
In the Fourth Age, the citizens of Dawnstar are living nightmares. Fearing that the source of the nightmare was unnatural, like Daedra or the undead, the city's guards took up silver swords and shields so that they could deal with such an enemy if they found it. Although their equipment is primarily geared towards the undead, they are still able to defend the city from anything.
Motar
Motar is the only city not built on SKYRIM's main road. They had no strong walls, so their best defense was the city's guards. Tribal Axes - Biller lived in the city for many years - they taught the guards some skills, so the weapons of choice for generations of guards were axes.
Whitlen
Also known as the heart of the sky. In the Fourth Age, civil war rages across SKYRIM, and Whiterun is the only city not to choose a side. Knowing that both the Empire and the Dormant Cloaks were waiting for the right opportunity to capture the city, Dayar Baluf decided to prepare his soldiers for war and ordered the production of new equipment to begin. Veteron had the advantage of having Olund Gray-Marne as the smith - he provided the guards with light ebony armor and a large ebony shield. He also provides them with his own ship - the Skylight Steel Sword, which is much more powerful than ordinary steel weapons. (To make the choice of ebony more meaningful, I recommend the Ebonvale pattern).
Falkreath
Falkreath isn't the most interesting part of SKYRIM. The city is famous for its cemeteries. The Falkland Islands' guards are poorly equipped. Having a lazy and narcissistic Jarl didn't help either, as he was too careless to provide them with new gear. The guards left behind weak armor, small shields and iron weapons. Unfortunately, they are SKYRIM's weakest guards.
winterhold
Winterhold is SKYRIM's coldest city. Guardsmen at winter camps need gear that will keep them warm. Their armor was covered with cloth and fur so that they could withstand the extreme cold. After the city was destroyed, the Jaar called on the schools to help with the defense. The university provided the city's guards with magic swords that froze their enemies.
wind helmet
Against the Empire are the Stormcloaks, and their home is Wyndham. The people of Windhelm are proud Nords, and so are their guards. Their armor commemorates the original empire - the one founded by Tiber Septim - and their weapons are copies of Uthgrad, the battle ax wielded by the Nord hero Ysgramor. war by orgul
Great Depression
Unlike othe …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.