Guard Dialogue Overhaul (GDO) SSE

by Kelsenellenelvian·v1.5·Updated 2018-10-26

More dialogue, more realism, more respect. This mod changes guard dialogue, changing it from something that ruins your immersion in the world of Skyrim to something that actually adds to it. All original sounds and fully compliant with Skyrim Lore.

Screenshots 8 screenshots

About this mod Machine translation

More dialogue, more realism, more respect. This mod changes guard dialogue, changing it from something that ruins your immersion in the world of Skyrim to something that actually adds to it. All original sounds and fully compliant with Skyrim Lore.

More dialogue, more realism, more respect. This mod changes guard dialogue, changing it from something that ruins your immersion in the world of Skyrim to something that actually adds to it. All original sounds and fully compliant with Skyrim Lore.

GDO fixed all Skyrim Defender dialogue bugs and did a lot of other things.

GDO now allows you to give guards if you have anything in your inventory. The options are the same as when you talk to Drunk Town. Guardsmen always talk about how they warm in their tender bellies... now you can offer this! (Options are being explored to increase reduction bonuses, etc.)

GDO has changed the impact Skyrim Guard dialogue has on your mood in the game. Rather than annoy you, guards will enhance your gaming experience and increase your immersion in the world of Skyrim by correctly recognizing your actions rather than making disrespectful comments about characters they should respect.

GDO will not remove any comments from the guard's vocabulary; they will still be rude and laugh at you as usual at the start of the game. However, once your character completes the task of earning the respect of the guards, their attitudes will begin to change for the better, and once your character becomes a legend in Skyrim, they will respect, appreciate, and sometimes even get nervous in your presence.

Due to the game's overly strict conditions, GDO unlocks a lot of defensive dialogue that is never or rarely used. This is not a bug but a design choice made by Bethesda developers that I disagree with. This means that before GDO, the guards will talk a lot more than you will be used to. Many people have never heard some comments before, others will only rarely hear them in limited circumstances.

Once you're respected, GDO will add dialogue options for your character to yell or drop your weapon if the guard reprimands you.

GDO prevents guards from getting stuck in a loop where all they can say is "What is it?"

GDO now provides some but not all guard commentary for some other NPCs with the same voice. This was only done in comments that could reasonably be considered non-guard specific, and did not interfere with normal NPC dialogue at all, so there is no potential for conflict with this addition.

If you wish to enable this feature so that all Guard dialogue is spoken only by Guards, use the Console command:

Set GDOExtraNPCs to 1

Once disabled, this feature will remain disabled for that role. Any new game will start with this feature enabled.

GDO sets the required skill level before the guard will comment your skill to 50. This is considered cognoscenti in the game and seems appropriate. This value can be customized using the in-game console if desired.

GDO maintains skill level thresholds in 3 variables, each corresponding to a specific skill category. They are:

GDOSkillCombat

GDOSkillMagic

GDOSkillStealth

The default value for each is 50. If you wish to change the required skill level before the guard comments, simply change the value of the corresponding variable; they do not need to be set to the same value. When using the following console commands, ignore the quotes, they are only used to indicate the common field names in the syntax.

To check the current value, use the GetGlobalValue command:

Syntax: GetGlobalValue'variable'

A "variable" is one of the 3 above. For example. GetGlobalValue GDOSkillCombat

To set a new value, use the Set command:

Syntax: set 'variable' to 'value'

"Variable" is one of the 3 above and "Value" is the skill level you want to set. For example. Set GDOSkillStealth to 63

Once set, this value will remain in your save game and will not change the character unless you choose to change it again. Any new game will start with the default …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
警卫对话大修(GDO)SSE
File size
1.3 MiB