green wall
Added a long wall extending from Fort Greenwall.
Screenshots 6 screenshots
About this mod Machine translation
Added a long wall extending from Fort Greenwall.
Here's the Oldrim version:
While playing ESO, I noticed that Age 2 Fort Greenwalt had an extra wall that extended to the edge of the cliff. I really like the look and it makes it so that the only way to access Riften from the north is to go through Greenwall Castle and climb/climb westward, or walk all the way to the lake.
So, one day I put them together. There's nothing to rob (unless you really like empty bottles), and there's no interior either. Currently mainly viewed here. I also left a big hole in the wall so it wouldn't block the way to Riften. It still seems to work for NPCs.
In the future I may make variants for Stormcloaks, Imperials and Bandits. I mainly like to see if there is interest and if anyone is building a navigation network for the wall.
question:
There is no door. I can't find the correct unavailable door.
NPCs cannot walk on walls. But they can walk around them.
conflict:
Haven't seen it yet
help Wanted! :
[Update: Thanks to AndreaphusVIII, we now have a Navcut version, thank you! ]
The NPC still cannot walk on the wall. If anyone wants to help, please become my guest!
Future plans:
Faction version? (Bandit, Stormcloak, Empire)
No hole version?
Interior?
Permissions:
If anyone wants to add or do anything to this, please go ahead! Please give me some credit! I'd love to see it!
credit:
AndreaphusVIII, for making the Navcut version! Thank you very much!
Here is a link to his mod, please check it out! :
i guess i
Special thanks to:
- for hosting this feature!
AndreaphusVIII - Again for the Navcut version!
OrganicView on Reddit - for helping me figure out the porting process!
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Oldrim version here:
While playing ESO, I noticed that the second era Fort Greenwall has an extra wall that extends to the cliffside. I really liked the look of this, and it makes the only ways to enter Riften from the North is through Fort Greenwall, Climbing the mountain/hill/whatever to the West, or walking all the way around the lake.
So, in a day I put this together. There isn't much to loot (unless you really like empty bottles), and there are no interiors. It is mostly there for looks at the moment. I also left a large hole in wall so It wouldn't block the road to Riften. It still seems to work for NPCs.
In the future, I may make occupied variants for the Stormcloaks, Imperials, and Bandits. Mostly depends if there is interest, I feel like it, and if someone makes a navmesh for the walls.
Issues:
No doors. I couldn't find the right non-usable doors.
NPCs cannot walk atop the walls. But they can walk around them.
Conflicts:
Haven't seen any.
Help Wanted!:
[UPDATE: Thanks to AndrealphusVIII, we now have a Navcut version, thank you!]
NPCs still cannot walk atop the walls. If anyone wants to help, be my guest!
Future Plans:
Faction versions? (Bandit, Stormcloak, Imperial)
Hole-less version?
Interiors?
Permissions:
If anyone wants to add onto or do anything with this, go ahead! Just give me some credit! I'd love to see it!
Credits:
AndrealphusVIII, for making the Navcut version! Thanks a ton!
Here is a link to his mods, check em' out!:
Me I guess?
Special Thanks:
The - for hosting this!
AndrealphusVIII- Again for the Navcut version!
OrganicView on Reddit- For helping me figure out the porting process!
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.