Gehenoth-SSE

by Viltuska·v1.21·Updated 2020-03-31

This mod adds a monster named Gehenoth from TES Travels: Dawnstar to the Skyrim game world. Originally created by Viltuska.

Screenshots 4 screenshots

About this mod Machine translation

This mod adds a monster named Gehenoth from TES Travels: Dawnstar to the Skyrim game world. Originally created by Viltuska.

This MOD was created by the legendary Vertusca as part of the Beyond SKYRIM: ROSCREA project. So please go to the mod's original page and leave an endorsement. Also, this has to do with Wirtuska's permission.

PSA: The talented Briraka (creator of Briraaka's Draugr Overhaul, can't recommend it enough) has made a mod that better integrates the powerful Gehenoth into Skyrim! So do yourself a favor and download the mod here. Don’t forget to acknowledge it too, as this really helps with discovery abilities.

With that out of the way, this is the port of Gehenoth version 1.21. I know Gehenoth was added to TES V: Hircine, but I wish people had the option to have individual monsters.

Here is the original description written by Viltuska on the mods original page:

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"I must also warn you that outside these walls is a horrific creature that has killed any creature that stands against it. When you

rest. Don’t fight, you’re not ready. run. "

  • Eustacia the Healer

This mod adds a monster named Gehenoth from the mobile game "TES Travels: Dawnstar" to Skyrim.

However, this means more resources for modders than actual mods. If you activate Gehenoth.esp, you can encounter Gehenoth at:

-Gloomreach

-Invisible pit

-Kagrenzel

  • War Zone, Blackledge

-Frost Abyss

-Duskglow crack

-Yngvild

-Wild cave

-Sea Cave, Japhets Folly

Changelog 1.1

-Improved normal maps

  • Set the texture color closer to the original color

-Added more topologies for speakers

Changelog 1.2

-Reworked textures and normal maps

-Added ingredient Gehenoth Eye

-Added 3 locations

-Added randomized loadout screen for Gehenoth

Gehenoth is a level 30 enemy, a powerful enemy if your character is lower level, and easy if you are above level 30. If Gehenoth is defeated, you can collect its claws as an alchemical ingredient. Falmer has always used it as a beast of war, using it to attack Dawnstar in the Third Age.

Clean with TES5edit (not do any cleaning). Load order is irrelevant as it does not involve any original settings.

This mod was originally part of the Beyond Skyrim: Roscrea project. So thank you to everyone at Dark Creations!

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Frequently Asked Questions:

1.-Will this work?

Answer: According to my test, yes. Gehenoth loads and runs as expected, and you can find the new ingredients in the monster's inventory. I (I believe) did my best and tested it in both vanilla Skyrim and modded Skyrim (500+ mods), researched it in SSEEdit and found nothing that crashes the game.

2.- Will this get other support besides getting a port to SSE?

A: Unfortunately, the OG mod has not been updated since 2014, and when I asked Viltuska for permission, he told me that he is currently busy uploading/updating the mod in his account. Hence, this mod comes. On my end, I'm also busy with work IRL, so I don't believe I can provide any support for this mod. However, if Gehenoth is ever updated on LE, I will try to update this port as soon as possible. Also, please don't bother Viltuska with updates or bugs on this port.

Points and tools used:

Viltuska, used in the original mod.

Gka1, for Cathedral Assets Optimizer.

The xEdit Team at xEdit.

Bethesda Creation Suite.

Owner of Dark Creations.

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THIS MOD WAS CREATED BY THE TALENTED VILTUSKA AS A PART OF THE BEYOND SKYRIM: ROSCREA PROJECT. SO PLEASE, DO GO TO THE MOD'S ORIGINAL PAGE AND LEAVE AN ENDORSEMENT. ALSO, THIS WAS PORTED WITH VILTUSKA'S PERMISSION.

PSA: The talented Briraka (creator of Briraka's Draugr Overh …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Gehenoth-SSE港口
File size
6.3 MiB