Fresh Ground SSE

by Kain-Xavier·v1.0·Updated 2018-10-25

Kain-Xavier's official port of original Skyrim to SSE's Fresh Land.

Screenshots 7 screenshots

About this mod Machine translation

Kain-Xavier's official port of original Skyrim to SSE's Fresh Land.

This is the official port of Kain-Xavier's SSE Freshly Ground. All credit goes to him for the original idea, implementation and the open license that allowed porting to SSE. Freshly Ground allows players to craft rare items and earn Alchemy XP at any grain mill. The original mod can be found here:

freshly ground

I was looking through some crafting models on Oldrim and came across this. This sounded like an interesting idea and decided to port it to anyone looking for a more immersive experience when it comes to grist milling and crafting ground items. The .esp has been run through the Creation Kit and saved in form 44. I installed this in my game and everything works fine. LOOT and SSEEdit did not detect any dirty edits or ITM. LOOT was also placed a lot in my load order due to the script and the fact that it changed the name of Grain Mills to "Stone Mill". If you have any questions about this file, please contact us. Loading orders and other mods may also affect this mod. Here's the original description from Kain-Xavier's original Skyrim page:

feature

Freshly Ground allows players to craft rare items and earn Alchemy XP at any grain mill.

The Grain Factory has been renamed the "Stone" Factory to better reflect this purpose.

Latest changes

Added Mod configuration menu.

Each recipe can be enabled/disabled.

Menu supports localization friendly strings.

New recipes for bonemeal, dwarven oil, fire salt, frost salt and void salt have been added.

New recipes are disabled by default

recipe

Mammoth Tusk -> Powdered Mammoth Tusk x2

Taproot x2 - > Spriggan Sap

Honeycomb x10 = honey

Human Flesh + Human Heart -> Blood Potion

Human Flesh + Daedra Heart -> Blood Potion

Human Flesh + Wild Rose Heart -> Blood Potion

Skull -> Bone Meal

Dragon Bone -> Bone Meal x2*

Troll Skeleton -> Bone Meal x4*

Centurion Dynamo Core -> Dwarven Oil*

Salt Pile + Flawless Ruby + Any Filled Soul Gem -> Fire Salt*

Salt Pile + Flawless Sapphire + Any Filled Soul Gem -> Frost Salt*

Salt Pile + Flawless Amethyst + Any Filled Soul Gem -> Invalid Salt*

*Recipes disabled by default.

Require:

SkyUI is optional, but must be changed from the mod's default settings.

Must be loaded after the Unofficial Skyrim Patch in order to work on Windmill.

Original changelog:

Version 1.1

Added Mod configuration menu.

  • Each recipe can be enabled/disabled.--Menu supports localization friendly strings. Added new recipes for bonemeal, dwarven oil, fire salt, frost salt and void salt. --New recipes are disabled by default.

Update log:

5-7-2018: Initial release of 1.0 Skyrim SE

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This is the official port of Freshly Ground to SSE by Kain-Xavier. All credits go to him for the original idea, implementation and allowing open permission to porting to SSE. Freshly Ground allows players to create rare items at any grain mill and earn Alchemy XP. The original mod can be found here:

Freshly Ground

I was looking through some crafting mods on Oldrim and came across this one. It sounded like an interesting idea and decided to port it over for anyone looking for a more immersive experience when it comes to the Grain mills and making ground items. The.esp has been run through the Creation Kit and saved in form 44. I have this installed in my game and everything works fine for me. LOOT and SSEEdit did not detect any dirty edits or ITM's. Also LOOT placed it a lot lower in my load order because of the scripts and the fact that it changed the name of the Grain Mills to 'Stone Mill'. Please let me know if you have any issues with the file. Load orders and other mods may affect this mod as well. Here is the original description from the original Skyrim page by Kain-Xavier:

Features

Freshly Ground allows players to create rare items at ANY grain mill and earn Alchemy XP.

Grain mills have been renamed to "stone" mills to better reflect this purpose.

Latest Changes

Added Mod …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
新鲜地面SSE
File size
18.9 KiB