Fly to Skuldafn
This mod allows you to return any tamed dragon, Odahviing or Durnehviir back to Skuldafn after completing the main questline. You can also obtain the unique Dragon Priest staff or return to Sovngarde.
Screenshots 3 screenshots
About this mod Machine translation
This mod allows you to return any tamed dragon, Odahviing or Durnehviir back to Skuldafn after completing the main questline. You can also obtain the unique Dragon Priest staff or return to Sovngarde.
describe:
Once you've completed the main questline, this mod allows you to return to Skuldafn on the back of any dragon affected by Bend Will, Odahviing, or Durnehviir. If you wish, you can fight all the Draugr again, make your way through the dungeon and return to Sovngarde's portal. You can decide to take on the unique Dragon Priest staff, or open the portal and return to Sovngarde (remember, you're not supposed to go there as a mortal, so you can't enter the Halls of Valor) Tsun can send you back to the Throat of the World.
compatibility:
There is a slight shutdown when you have the Dwemer Network and have to close and reopen the portal to enter Sovngarde, as it disables the normal portal. Mods that edit Durnehviir's dialogue when you summon him, the dragon's dialogue when using Bend Will, or Odahviing's AI will not be fully compatible with this, but dragon model replacers, etc. should be fine.
Require:
This mod requires the Unoffial Skyrim Special Edition patch.
Install:
Install using the mod manager, or unzip and put the contents into the Data folder and activate the esp.
uninstall:
This is fine if you are starting a new save, but saving with it is not recommended. I don't think it will cause problems, but as with any mod using scripts, make some backups.
Known errors:
When installing a dragon in Skuldafn, there may be a misalignment in the animation, or the dragon may fly up and land again. Since dragon flight is handled by the core game, I can't do much, but I at least tried to make sure you don't get transported without a flying dragon.
Other mods:
Plantable Nirnroot
Bedroom doors and privacy
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Description:
This mod allows you to return to Skuldafn on the back of any Dragon affected by Bend Will, Odahviing or Durnehviir, once you have completed the main questline. You can fight all the Draugr again, make your way through the dungeon and go back up to the portal to Sovngarde, if you like. You can decide to take the unique dragon priest staff, or to leave the portal open and go back to Sovngarde (keep in mind that you're not supposed to be there as a mortal, so you can't enter the Hall of Valor) where Tsun can send you back to the Throat of the World.
Compatibility:
There is a slight hickup when you have Dwemer Network and have to close and reopen the portal in order to go to Sovngarde, because it disables the normal portal. Mods that edit the dialogue of Durnehviir when you summon him, the dialogue of a dragon when Bend Will is used, or the AI of Odahviing will not be completely compatible with this, but dragon model replacers etc should be fine.
Requirements:
This mod requires the Unoffial Skyrim Special Edition Patch.
Installation:
Install with a mod manager, or unzip and put the contents in your Data folder and activate the esp.
Uninstalling:
Fine if you're starting a new save, but not recommended on a save that has used it. I don't think it should cause problems, but as with any mod that uses scripts, make some backups.
Known bugs:
When mounting a dragon in Skuldafn, there can be a misalignment in the animation or the dragon can fly up a bit and land again. Because the dragon flying is handled by the core game, I can't do much about it, but I have at least tried to make sure that you won't be transported without flying a dragon.
Other mods:
Plantable Nirnroot
Bedroom Doors and Privacy
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.