FK's multiracial skeletons
Based on OHSB's Racial Body Morphs SE, unique skeletal meshes are provided for the playable races.
Screenshots 3 screenshots
About this mod Machine translation
Based on OHSB's Racial Body Morphs SE, unique skeletal meshes are provided for the playable races.
Do not ask XPMSSE personnel for help. Please also read the installation instructions.
Wait, isn't this a reverse-engineered racial morph? Are you actually a dirty, thieving, evil pirate?
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The main differences are:
Rebuilt from the ground up using XPMSSE v4.72, meaning it works with all the latest body and physics mods
Comprehensive documentation for mod makers (see attached .xlsx file)
The racial types share the same basic skeleton, which may make them more compatible with Nemesis
Beast race modified using edited SkeletonBeast.nif
Non-beast races have been modified using edited skeletons.
Fixed collision bug that broke FUS RO DAH and other knockdown attacks (not including NPC COM [COM] parents)
IMO, skeleton editing is more consistent
Bones are now symmetrical
Altma men are now taller than Altma women
Removed edits to female khajiit and argonian finger bones
Reposted Dawnguard and USSEP records, removed vampire face bug
Racial heights are now based on Morrowind knowledge
The race name has been changed to MAX I M M E R S I O N
Install:
Install and overwrite XPMSSE via MO2. I don't use Vortex or NMM so I won't be able to help with them.
Make sure to re-run Nemesis and regenerate any clothing/body presets.
I would highly recommend FHSFE, FPCHF and Immersive First Person, but I think this is technically optional.
Frequently Asked Questions:
Please patch [insert module name]?
Maybe.
Special thanks to:
Trainwiz, super useful tutorial
Rogueshot, did a great job and responded to my messages
Sattyre, for beta testing
OHSB, for racial morphing
Groovtama et al., for XPMSSE
My deepest apology is:
Groovtama et al. (to use custom skeleton paths for competition). Seriously, I can't take too much pressure - don't ask for help on the XPMSSE page.
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do not ask the XPMSSE folks for help. also read the install notes.
Wait, isn't this mod just a reverse-engineered Racial Body Morphs and you're actually a dirty, thieving, evil mod pirate?
The main differences are:
Rebuilt from scratch using XPMSSE v4.72, which hopefully means that it just works™ with all the latest body & physics mods
Comprehensive documentation for mod makers (see included.xlsx files)
Racial types share the same base skeleton, which maybe makes it more compatible out-of-the box with Nemesis
beast races were modified using an edited skeletonBeast.nif
non-beast races were modified using an edited skeleton.nif
The collision bug that breaks FUS RO DAH and other knockdown attacks has been fixed (don't parent NPC COM [COM])
IMO, skeleton edits are more consistent
skeletons are now symmetrical
Altmer men are now taller than Altmer women
removed edits to female khajiit and argonian finger bones
Dawnguard & USSEP records are forwarded, eliminating the vampire facial bugs
Racial heights are now based off of Morrowind's lore
Racial names have been changed for maximum I M M E R S I O N
Installation:
Install via MO2 and let it overwrite XPMSSE. I don't use Vortex or NMM, so I won't be able to help with those.
Make sure you re-run Nemesis and regenerate any outfits / body presets.
I would very-strongly reccomend FHSFE, FPCHF, and Immersive First-Person View, but I guess it's technically optional.
FAQ:
Will you please make a patch for [insert mod name]?
Maybe.
Special thanks to:
Trainwiz, for the super-useful tutorial
Rogueshot, for being wonderful and responding to my messasges
Sattyre, for beta-testing
OHSB, for Racial Body Morphs
Groovtama et al, for XPMSSE
My deepest apologies to:
Groovtama et al, for having the races use custom skeleton paths. Seriously, I can't stress this enough - do NOT ask for help on the XPMSSE page.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.