Fixed SkyrimVR different interiors
Internally different fixed versions. Contains all original interiors except for the Thieves Guild Headquarters. Also available for NON-VR version. Original Description: Small and simple changes to make the interior more distinct and recognizable.
Screenshots 1 screenshots
About this mod Machine translation
Internally different fixed versions. Contains all original interiors except for the Thieves Guild headquarters. Also available for NON-VR version. Original Description: Small and simple changes to make the interior more distinct and recognizable.
Unique interior of Sokkvabekk
</ s> </ s> </ s>
Fixed version with unique interiors, but without the Thieves Guild and player houses.
- Fixed NavMesh
- Removed all unused defined objects in esp.
- Removed all scripts.
- Remove all unused assets (meshes and textures.
*Removed Thieves Guild Headquarters. Use the Rich Thieves Guild from the same mentor
*Delete Honeyside
- Removed Breezehome
- Removed Vlindrel Hall
*Removed Proudspire Manor
Interior:
Rift Valley:
Helga's shack
Malla Temple
bee and barb
pawn shrimp
Flag-dressed flagon
Whiterun:
Preacher's daily necessities
Orava
flag mare
Arcadia's Cauldron
Carlotta Valentia's house
Drunk Hunter
Loneliness:
Bit by bit
radiant coat
blinking wand
wind helmet
Second hand goods in Sadri
Candle Furnace Hall
New Guinness Point Club
Falkreath:
heavily mixed
hall of the dead
gray pine products
dead man's drink
Markarth:
Shrine of Talos
Temple of Debella
Silver Blood Inn
aleph & sons trading co., ltd.
Winterhold:
frozen hearth
Billner's odds
dawn star
Windpeak Inn
Morality:
Moorside Inn
miscellaneous:
half moon grinding
Sleeping Giant Inn
riverwood merchants
Four Shields Tavern
Frost Fruit Inn
Nightgate Inn + Cellar
Villameer Inn
Old Holden Hotel
mean etching
Braidwood Inn
Sokkvabekk for unique interiors
————————————————————————————
Distinct Interiors by Sokkvabekk Fixed
Fixed Version of Distinct Interiors, but without The Thieves Guild and the player Homes.
- Fixed NavMesh
- All defined objects in esp that were not used were removed.
- Removed all the scripts.
- Removed all unused assets (mesh and textures.
- Removed Thieves Guild HQ. Use Opulent Thieves Guild from the same autor
- Removed Honeyside
- Removed Breezehome
- Removed Vlindrel Hall
- Removed Proudspire Manor
Interiors:
Riften:
Haelga's Bunkhouse
Temple of Mara
The Bee and Barb
Pawned Prawn
The Ragged Flagon
Whiterun:
Belethor's General Goods
Olava the Feeble's House
The Bannered Mare
Arcadia's Cauldron
Carlotta Valentia's House
The Drunken Huntsman
Solitude:
Bits and Pieces
Radiant Raiment
The Winking Skeever
Windhelm:
Sadri's Used Wares
Candlehearth Hall
New Gnisis Corner Club
Falkreath:
Grave Concoctions
Hall of the Dead
Gray Pine Goods
Dead Man's Drink
Markarth:
Shrine of Talos
Temple of Dibella
Silver Blood Inn
Arnleif and Sons Trading Company
Winterhold:
The Frozen Hearth
Birna's Oddments
Dawnstar:
Windpeak Inn
Morthal:
Moorside Inn
Miscellaneous:
Half-Moon Mill
The Sleeping Giant Inn
The Riverwood Trader
Four Shields Tavern
Frostfruit Inn
Nightgate Inn + Cellar
Vilemyr Inn
Old Hroldan Inn
The Retching Netch
Braidwood Inn
Sokkvabekk for Distinct Interiors
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.