Fire DamageSE
Standing in a normal flame burning the player, the Magic Pillar restores the player's magic and damages health.
Screenshots 1 screenshots
About this mod Machine translation
fire damage
A skyrim mod by abot
describe:
Standing in a normal flame burning the player, the Magic Pillar restores the player's magic and damages health.
From console configuration:
Global variable ab01fhOff +1 = disable magic fire, +2 = disable steam, +4 = disable fire, +1024 = reset
Set ab01fhOff to 0 (default value) = magic pillar effect, steam effect, fire effect
Set ab01fhOff to 1 to disable magic fire
Set ab01fhOff to 2 to disable steam
Set ab01fhOff to 4 to disable fire
Set ab01fhOff to 3 to disable magic fire, steam
Set ab01fhOff to 5 to disable magic shot, fire
Set ab01fhOff to 7 to disable magic fire, steam, fire
Set ab01fhOff to 6 to disable steam, fire
Set ab01fhOff to 1024 to reset the mod when updating this or any listed compatible mods.
Set ab01fhDamage to 0 = standard small scenic damage
Set ab01fhDamage to 1 = higher damage
Require:
Tested with Skyrim version 1.8, may work with some previous versions, but not guaranteed.
usage:
Recommended
Set ab01fhOff to 1024
The console command will reset every time this mod or any listed compatible mods are updated.
Release history:
v 1.10
- Skyrim SE compatible version only
- Should work with Campfire.esm, EMCompViljaSkyrim.esp
v 1.09
- Added damage to steam sources
- Fireplaces added by CampingKitNorthernRanger now use AdventureKitNorthernRanger.esp - No Amberwood.esp, Chesko_Frostfall.esp, dynamic fires.esp
v 1.08
- Fixed detection range bug introduced in version 1.07
v 1.07
-Should work better with cooking pot
v 1.06
- Added setting to (hopefully) update compatible mods without having to uninstall/reinstall this mod:
From the game console enter:
Set ab01fhOff to 3
- Added 8x damage setting
From the game console enter:
Set ab01fhDamage to 1
(Set ab01fhDamage to 0 to reset to standard small scenic damage)
v 1.05
- Updated compatibility with Frostfall 2
v 1.04
- Small cooking fires with fixed burning range
v 1.03
- Changed the sound of fire
v 1.02
- Adjust compatibility code with additional mods
v 1.01
- Fireplaces added now using AdventureKitNorthernRanger.esp, Chesko_Frostfall.esp, dynamic fires.esp
- Better fire effect area
- Increase task priority
v 1.00
initial release
uninstall:
Uninstall abotFiresHurt.esp and delete Data\Scripts\ab01fhQuest.pex (and optionally Data\Scripts\Source\ab01fhQuest.psc).
debug:
Set ab01fhOff to 10,11,12 to get some debugging information
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Fires Hurt
A Skyrim mod by abot
Description:
Standing over normal fires burn player, magic pillars restore player magic and damage health.
Configuration from game console:
global Variable ab01fhOff +1 = disable magic fire, +2 = disable steam, +4 = disable fire, +1024 = reset
set ab01fhOff to 0 (default) = magic pillar effect on, steam effect on, fires effect on
set ab01fhOff to 1 to disable magic fire
set ab01fhOff to 2 to disable steam
set ab01fhOff to 4 to disable fire
set ab01fhOff to 3 to disable magic fire, steam
set ab01fhOff to 5 to disable magic fire, fire
set ab01fhOff to 7 to disable magic fire, steam, fire
set ab01fhOff to 6 to disable steam, fire
set ab01fhOff to 1024 to reset mod whenever you update this mod or any listed compatible mod.
set ab01fhDamage to 0 = standard small scenic damage
set ab01fhDamage to 1 = higher damage
Requirements:
Tested working with Skyrim version 1.8, may work with some previous version but no guarantees.
Usage:
It is suggested to use the
set ab01fhOff to 1024
console command to reset whenever you update this mod or any listed compatible mod.
Release history:
v 1.10
- Skyrim SE compatibility only version
- should work with Campfire.esm, EMCompViljaSkyrim.esp
v 1.09
- added damage from steam sources
- now working with fireplaces added by CampingKitNorthernRanger.esp, CampingKitNorthernRanger - Without Amberwood.esp, Chesko_Frostfall.esp, dynamic fires.esp
v 1.08
- fixed a detection range bug introduced in version 1.07
v 1.07
- should work better with cooking pots
v 1.06
- added setting for (hop …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.