Finally an SSE port of the first-person magic animation
First-person alternative magic animation ported to Skyrim Special Edition
Screenshots 8 screenshots
About this mod Machine translation
First-person alternative magic animation ported to Skyrim Special Edition
I didn't create it, just ported it with the author's permission.
This will replace the first person magic casting animation
- Idle, ready and recharged
2.Self-release
Rapid healing, Oakflesh and more
- Long-term release
Lightning bolt, fireball. etc.
- Self-absorption
Treatment etc.
- Focus on goals
flames, sparks, etc.
- Telekinesis
Ward
8.Double casting
- Master rituals
Video version 5.0
Show variant 2 split screen before and after
Video version 3.0
Show dual casting: dmagselfcast, dmagselfcon, dmagaimcon
Video version 2.0
Wards showing telekinesis, new self-release spells, repairing fire and comparison to vanilla before and after
Video version 1.0
Showing idle, fast healing, healing, oakflesh, magic, lightning
In the last version shown in the video, very little has changed.
Change log
V1.0
release
- Add Idles, self-release, remote release, self-focus
V1.25
Adjustment
V2.0
- Added target focus, telekinesis, wards
- Fixed Vanilla's twisted arms in flames and wards
V3.0
- Added double casting
V3.2
- Adjustment
V4.0
- Added main ceremony
V4.5
- Adjustment
Rearrange v4.0 fomod
V5.0
- Added complete set variable 2 as optional file
V6.0
- Not adding anything new, just a mix of v4.5 and v5.0
V7.0
- NMM installer contains 4 variants of previous versions
- New target focus, self-release, ward 7.0
V4.5
1 idle type
Self-focused, blooming a lot, looks like an out-of-sync cycle
Self-release - hands going in different directions
Double cross in front of chest, tight fists
telekinesis all hands open towards object
V5.0
1 idle type
Self-focus is subtle, the arms are still and don't move much
Self-release is subtle and develops in one direction
Chests double crossed, palms open
Telekinesis subtle half-palm movement toward objects
V6.0
vanillla idle (no change)
Self-centered - left as of v4.5, left as of v5.0
Telekinesis from v5.0
Dual casting from v4.5
V7.0
vanillla idle (no change)
New Talon Target Focus
new self-centeredness
New boxing area
Install NMM or drag and drop to your data folder
Please double check that your download file is placed correctly in the destination folder
data/net/actor/character/_1stperson/animation
Don't misunderstand it with the 3rd person folder, if you don't like some spells you have to delete the file manually. For safety. For example, if you want to keep vanilla motion, delete mlh_idle.hkx and mrh_idle.hkx and my new animation will only play when the spell is cast. Or I just sort it in fomod to make life easier :)
Normally if uninstalled like esp or script it will leave no trace on the game
Other mods for videos/screenshots
Review Studio with Green Screen Rooms by KahjiitRaj
Quiet Magic by 5poiler
If you have any animation issues it is recommended to use the mod
The New Normal in Skyrim - FNIS
Another mod of mine also has first person animations
Enhanced first-person parry animations
You can use this to convert my mods for use in Skyrim Special Edition. I just don't have SSE so I can't convert and update to the latest version myself
Thanks
dnalloh3987
MyNameIsRevenge
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I did not create this, simply ported it with the permission of the Author.
This will replace first person magic casting animation for
- Idle, ready and charge
- Self Release
Fast healing, Oakflesh, etc
- Far Release
Lightning bolt, Fireball. etc
- Self Concentration
Healing, etc
- Aim Concentration
Flames, Sparks, etc
- Telekinesis
- Ward
- Dual casting
- Master ritual
Video version 5.0
Shows variant 2 split screen before & after
Video version 3.0
Shows dual casting: dmag self casting, dmagselfcon, dmagaimcon
Video version 2.0
shows telekinesis, new self release spell, fix for flames and ward with before & after comparison to vanilla
Video version 1.0
shows idle, fast healing, healing, oakflesh, conjuration, lightning bolt
Few things has changed in the last version from vide …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.