Faster casting

by Achloryn·v1.0·Updated 2018-10-16

Cast most destruction spells instantly, as well as some restoration, summons, and alter.

Screenshots 1 screenshots

About this mod Machine translation

Cast most destruction spells instantly, as well as some restoration, summons, and alter.

A few days ago I saw a mod for instant-cast destruction spells in Oldrim - removing the half-second recharge time for all projectile spells. I was inspired, so I upgraded it to run with SSE and gave it a try.

This is very interesting, but the localization is outdated and my anti-virus program doesn't care about the included links. So, my instant cast spell has a lot of non-English characters. But the idea stuck with me. I decided to expand on it a bit. So this is what I've covered in this mod:

Destruction - All projectiles and cloak spells are now instant.

Summoning - All bound weapon spells are now instant.

Changed - All physical spells are now instant.

Restoration - All Turn/Return Undead spells, as well as the Sun Projectile spells and Stendarr's Aura added in Dawnguard (since it's basically a cloak) are now instant.

I haven't included any illusion spells, or summon/raise spells, but if there's any interest I might be persuaded to add them later. I also didn't include main level spells in this list. Those are meant to be top tier spells, and letting them shoot without a warmup will just make them ridiculously overpowered.

The purpose of this mod is to make combat faster and smoother. On lower difficulty levels this seems quite powerful, but keep in mind that enemies also have instant cast spells. They generally don't let the AI ​​spam you in your direction.

You can still cast a spell as a charge, so holding the button doesn't just unleash a stream of fireballs on your enemies. And they can't be released as quickly as you click, there's an internal cooldown that I'm not sure can be bypassed, but if you're a two-handed spell, you can release a stream of pain quickly and you have the magic to sustain it.

I'm willing to consider adding some base spells, but a compatibility patch would be very difficult since there are so many magic models that I can't even begin to cover them. If you have any suggestions please let us know!

The original mod for Oldrim can be found here, but I didn't steal any assets, or use any of their content to modify this mod. They were just inspiration for what I did here, so credit goes to ContessaCaca.

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I saw a mod on the Oldrim a few days ago that was for instant casting Destruction spells - removing the half a second charging time for all of the projectile spells. I was inspired, so I upgraded it to run with SSE, and gave it a try.

It was pretty interesting, but the localization is dated and my anti-virus program didn't care for the link that was included. So, my instant cast spells were showing up with a lot of non-english characters. But the idea stuck with me. I decided to expand on it a bit. So here's what I have covered in this mod:

Destruction - All projectile and cloak spells are now instant.

Conjuration - All bound weapon spells are now instant.

Alteration - All flesh spells are now instant.

Restoration - All of the Turn/Repel undead spells, as well as the Sun projectile spells added in Dawnguard, and Stendarr's Aura (because it's basically a cloak) are now instant.

I didn't include any illusion spells, or summon/raise spells, but I could maybe be convinced to add them in at a later time if there's any interest. I also didn't include the master level spells in this list. Those are meant to be top tier spells, and having them fire with no warm-up would just make them ridiculously overpowered.

The purpose of this mod was to make combat a bit faster and more fluid. At lower difficulty levels, this can seem pretty overpowered, but keep in mind, the enemies have instant cast spells too. They just don't usually have the AI to spam the spells in your direction.

You can still hold a spell as a charge, so holding the button down will not just unleash a stream of fireballs at the enemy. And they can't be released as fast as you can click, the …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
更快的铸造
File size
2.2 KiB
SHA-256
617868cf562b3f4214aa0956add72d4494b89e89c82dba0c20a096fbb134e971
Stored at
2026-10-07 23:36