Falskaar - tweaks and enhancements
This will add the bulletin board from mannygt to Falskaar
Screenshots 2 screenshots
About this mod Machine translation
This will add the bulletin board from mannygt to Falskaar
These files were originally made for Skyrim LE. I just converted them to work with Skyrim SE.
1.Bulletin Board
This module adds a notice board to Falskaar. It extends the bulletin board from mannygt to Falskaar.
Any additional information about Fallout missions and their mechanics can be found here.
Basically, this is just a "patch" for Falskaar and the bulletin board. However, while a patch usually fixes "critical" incompatibilities, this one isn't required, but it resolves inconsistencies and adds its own tweaks to the Fallout Quest for Falskaar that better fit its lore.
It can be found in Amber Creek. Since some of the Fallout's quests made no sense to Falskaar, I removed them. Additionally, I slightly adjusted some of the quests to better fit Falskaar Lore. (However, most of them are just text adjustments)
I've tested this module extensively, but I still consider it a beta, so if you encounter any bugs, please report them!
- Seasoning recipes
This mod adds weapon and armor recipes not found in Falskaar.
Notice:
AlexanderJVelicky is the owner of Falskaar and is responsible for its main documentation.
AlexanderJVelicky does not support this mod in any way, shape or form, it is a standalone mod with its own responsibilities and drawbacks.
Require:
-Falskaar.esm
-notification board.esp
integral:
-AlexanderJVelicky of Falskaar
-mannygt for notice board
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These files were originally produced for Skyrim LE. I've simply converted them to work with Skyrim SE.
- Notice Board
This module adds a notice board to Falskaar. It extends the Notice Board from mannygt to Falskaar.
Any additional information regarding the radiant quests and their mechanics can be found there.
Basically, this is just a "patch" for Falskaar and the Notice Board. However, a patch normally fixes "critical" incompatibilities, whereas this patch isn't necessary, but it fixes inconsistencies and adds its own tweaks to radiant quests for Falskaar, more suited to its Lore.
It can be found in Amber Creek. As some radiant quests wouldn't make sense for Falskaar, I've removed them. Also, I slightly tweaked some of the quests to better fit Falskaar Lore. (mostly just text tweaks, though)
I have tested this mod extensively, however I still consider it a BETA, so if you encounter any bugs, please report them!
- Temper Recipes
This module adds temper recipes for weapons and armor in Falskaar that didn't have any.
Note:
AlexanderJVelicky is the owner of Falskaar and presides over it's main files.
This mod is not supported by AlexanderJVelicky in any way, shape or form, and is an independent mod with it's own responsibilities and faults.
Requirements:
- Falskaar.esm
- notice board.esp
Credits:
- AlexanderJVelicky for Falskaar
- mannygt for The Notice Board
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.