Faction Spy SSE

by Nirakaa·v1.1·Updated 2018-09-10

This is the SSE version of FactionSpy which is a tool to view/edit NPC/player factions. This should be viewed as a development tool: if you don't know what you're doing, you'll break your save.

Screenshots 1 screenshots

About this mod Machine translation

This is the SSE version of FactionSpy which is a tool to view/edit NPC/player factions. This should be viewed as a development tool: if you don't know what you're doing, you'll break your save.

This is a tool to view/edit NPC/player camps. This should be viewed as a development tool: if you don't know what you're doing, you'll break your save.

It's basically 2 spells, one for NPCs and one for players. Once cast, it will display all factions the target belongs to. The list shows 3 things:

  • Faction ID (0x01234567)

•Faction name (if available)

•Faction Level: The level of the target within this faction

These two spells are available directly under the Alteration tab. The self version is for the player, the second is for the target.

Some factions may display a name, while others may not: all factions have no names. Some factions may have an oddly long name (e.g. Guards). To see the ranking just select the faction and change the value in the prompt where you will see the actual value (don't change it ;) )

By selecting one of this faction in the list, you can edit the levels within the faction. Value should be between -127 and 128. A message will appear in the upper left corner after modification (telling you if there have been changes).

If you don't want to change the value, just accept (Enter /A) without canceling the entry. By validating the input, the mod will detect that there were no changes, and do nothing (except say there were no changes). If canceled, the value entered will be 0 and may result in a change to FACTION RANK

You cannot add factions via this mod (hence adfac in console is very convenient ;)) You can use the faction id provided in the list.

Be very careful, this is a development tool with common tools: you can easily break your save or modifications by random modifications. I developed this tool to help me debug, but it seems to help others, so that's why I'm sharing it

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This is a tool to view / edit NPC/player faction. This should be considered as a Dev tool: if you don't know what you are doing, you'll break your saves.

It’s basically 2 spells, one for the npc, one for the player. Once cast it'll display all factions that the target belongs to. The list display 3 things:

  • Faction ID ( 0x01234567 )
  • Faction name (if available)
  • Faction rank: the rank of the target in this faction

Those 2 spells are directly available under the Alteration tab. The self-version is for the player, the second is for a target.

Some faction may display with a name, while other may not: not all faction have name. Some faction may have a strange and long name (for example guards). To view the rank, just select the faction and in the prompt to change the value you’ll see the actual value (don’t change it;))

Select one of this faction in the list, and you can edit the rank in the faction. Value should be between -127 and 128. A message is displayed in the upper left corner after the modification (telling you if there is a change or not).

If you don't want to change the value, just accept (enter / A) don't cancel the input. By validating the input, the mod will detect there is no change, and will do nothing (except saying there is no change). If you cancel, the value inputted will be 0, and MAY LEAD TO A CHANGE IN FACTION RANK

You can't add a faction thru this mod (thus adfac in console is very convenient;) ) You can use the faction ID provided in the list for that.

Be very careful, this is more a development tool that a common tool to use: you can easily break your save or a mod by doing random modifications. I develop this tool to help me debugging, but it seems it may help other, so that why I’m sharing it

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
派系间谍SSE
File size
10.0 KiB
SHA-256
0d51ecc8a78aad45bf1208e89204b568d79a7fc25d70d477f5ab1888ef0a75b9
Stored at
2026-10-10 06:40