Facegen Morphs SE
This mod replaces the normal human character and 11 character created variants, and adds a variant for the Racemenu.
Screenshots 5 screenshots
About this mod Machine translation
This mod replaces the normal human character and 11 character created variants, and adds a variant for the Racemenu.
I use machine translation. Please do not use slang when sending me messages, please write concise sentences.
Sample images were taken using Oldrim.
Oldrim version is here
Morph files are indexes used to deform meshes and are used for character creation and facial expressions.
This mod replaces the character creation transformations for humans and elves and adds transformations for the Racemenu,
This improves the quality of vanilla and Racemenu character creation.
The target races are Nords, Imperials, Bretons, Redguards, Elders, High Elves, Dark Elves, Wood Elves and Dremora.
Even though many variants are 3 times stronger, they don't break the shape of the mesh,
So you can create your character while maintaining compatibility with expressive facial animation.
The added Racemenu morphs have hyphenated names such as "Lip-Height" and can be searched with "EFM".
This mod is for players and does not affect NPCs.
Basically, NPC faces use pre-made meshes and are not generated in real time.
Install
Racemenu is required to use all features, if you don't use it please disable Expressive Facegen Morphs.esl.
The main file "Expression Facegen Morphs" is used for new characters.
Please back up your face data (saves, presets, meshes, etc.) beforehand as it is not compatible with existing faces and presets.
The optional file "EFM-Racemenu Plugin" works with existing faces and presets.
This only adds a slider to Racemenu, so you don't have to worry about backups or compatibility.
Please use the Mod Manager to install this mod. Manual installation is not recommended.
ESL is an empty plugin for loading files into Racemenu with no location specified.
This mod is intended to be used with the included meshes and morphs, so be careful of file conflicts and overwrites.
uninstall
Please remove or disable it. The character's face will be regenerated using pre-installed morphs.
Recommended
Expression Facial Animation-Female Version
Bijin Skin UNP and CBBE SE by rxkx22 and Shiva182
compatibility
This mod is for Racemenu, not for ECE.
The master file replaces the morph file, so it is not compatible with existing faces and presets.
This mod is designed to work with the included meshes and morphs, and is incompatible with mods that cause file conflicts.
This deformation works on vanilla head meshes, not on newly created meshes or meshes with vertices added.
There are currently no plans to support different grids.
Mods with facial morph files (.tri) are not compatible or affected.
Each mesh has deformations, so the author must prepare all deformations.
If the files are all unique, no file conflicts will occur,
But if they are not unique or partial replacements, clipping will occur.
About the Grid
The mesh included with this mod is a vanilla mesh with UV maps and shader flags adjusted.
The approximate changes to the grid are as follows.
femalehead.nif: UV map (fixed eyes and nose)
mouthhumanf.nif: An upgraded version of the EFA mouse with a vanilla mesh tuned for fair skin mouth textures.
About makeup
Since the facial mesh's UV map is fixed, fine lines of makeup may be ruined.
Please understand that this is taking deformation into account and therefore not stretching as much as possible.
About vampires
The face shape changes of the vampire transformation have been removed.
Vampire tooth deformations have been added.
Additionally, a vampire variant of Racemenu has been added.
Therefore, you can make modifications without modification.
About race MOD
Basic variant replacements may not be compatible with Race Mod. See compatibility notes above.
If the mod uses vanilla face meshes, a variant of Racemenu will work.
If you don't see the Racemenu morph in the list, you need to register the races for this mod in Races.ini.
Data\Mesh\Actors\Characters\facegenmorphs\ExpressionFacegenMorphs.esl\races.ini
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Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.