Eye AO clipping repair
Small fixes to see the cropping on everyone's eyes.
Screenshots 6 screenshots
About this mod Machine translation
Small fixes to see the cropping on everyone's eyes.
A small but long overdue change to the eyes to fix clipping caused by the fake ambient occlusion portion of the mesh.
These meshes move the vertices at the ends of the AO strips slightly upward, so they just avoid the tear duct area. These eyes also come with variations of HHaleyy's Invisibility and Eyes Mesh Fix and a few other additions suggested by Ruhadre. It's the same vanilla mesh, but I've added a version with only vertex changes, for those not sold on it.
The fix isn't foolproof - it moves the problem area to a different location but doesn't delete it, so if you don't know enough about it you can undo the changes in the RaceMenu sculpt. The fix also requires a complete re-export of facegen to display on NPCs, but it works fine for PC.
Installation is plug and play. Without esp, it only has eight meshes.
Do not import the sculpting data of the old mesh for the eyes or it will undo the changes of this mod.
Compatible with every mod that does not replace eye mesh. Some eye mods may use their own meshes; this mod does not include those.
Other eye mods used in screenshots:
Improved eye reflections and cubemaps via fadingsignal
HHaleyy's Invisibility and Eyes Mesh Fix (sort of, not really)
Improved Eyes Skyrim by Nazenn
The title is using textures from my own mod which I will post soon.
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A small but long overdue change to the eyes to fix the clipping caused by the fake ambient occlusion portion of the mesh.
These meshes have had the vertices at the end of the AO strip moved slightly upwards so they just avoid the tear duct area. These eyes also come with the changes from HHaleyy's Invisibility and Eyes Mesh Fix and some other additions suggested by Ruhadre. It's otherwise the same vanilla mesh however I've added a version with only the vertex changes for those who aren't sold on it.
The fix isn't foolproof - it moves the problem area elsewhere but doesn't remove it so you can undo the changes in RaceMenu's sculpt if you aren't knowledgeable on it. The fix also requires a complete re-export of facegen in order for it to display on NPCs, however it works just fine for the PC.
Installation is plug and play. There's no esp, and it's only eight meshes.
Don't import an old mesh's sculpt data for the eyes or it will undo this mod's changes.
Compatible with every mod that doesn't replace eye meshes. Some eye mods may use their own meshes; this mod does not cover those.
Other eye mods used in the screenshots:
Improved Eye Reflections and Cube Map by fadingsignal
Invisibility and Eyes Mesh Fix by HHaleyy (sort of, not really)
Improved Eyes Skyrim by Nazenn
The header is using textures from my own mod which I'll be releasing soon.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.