extra spells (SE)
A simple mod for Skyrim SE that adds around 22 new spells. The mod is balanced, bug-proof, and still in development. New spells and enchantments will be added every week, with the goal of reaching over 100 unique spells. Read below for installation instructions and what to add.
Screenshots 6 screenshots
About this mod Machine translation
A simple mod for Skyrim SE that adds around 22 new spells. The mod is balanced, bug-proof, and still in development. New spells and enchantments will be added every week, with the goal of reaching over 100 unique spells. Read below for installation instructions and what to add.
------------------------------ [Install] ----------------- -------------
If you choose to install the mod manually, follow these steps:
- Download the .zip file
- Unzip content to anywhere
- Drag and drop the .esp file into the game folder in SkyrimSE/Data/
(No DLC required)
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addition
Green = newbie
yellow=apprentice
brown=skilled
Orange = Expert
red = main
-misfortune-
Summon an elf (novice, need to cast 60 Magicka points) -> Summon a powerful elf ally to fight alongside you. Weak, but not bad early. Available in stores.
Summon Mudcrab (novice, requires 71 Magicka to cast) -> Summon a soft mud that can be used as a distraction. Not very useful, but fun. Available in stores.
Summon Prisoner (Apprentice, cast 111 points of Magicka) -> a good spell early on. Gathers prisoners who can help in melee combat or with longbows.
Summon Bandit Thug (Apprentice, cast 118 points of Magicka) -> Summon a Bandit Thug, they can melee enemies or help from a distance. Magic books can be sold randomly by Skyrim merchants. Can be purchased in the store or found in Fort Greenwall.
Summon Necromancer (Apprentice, cast 130 Magicka) -> Summon a Necromancer to assist you in battle. He has low health but is useful as he can summon fire elements and help from a distance. Available in stores.
Summons a glitched Dwarf Centurion (Apprentice, casts 161 Magicka) -> Can be found in the shop. A weaker version of the Dwarven Centurion that may glitch during combat.
Summon Ice Ghost (Apprentice, casts 165 Magicka) -> Summons a more powerful version of Ice Ghost. Aggressive - Will charge at the enemy first.
Summon Rare Frost Troll (Apprentice, cast 166 Magicka) -> Summons a larger Frost Troll with a lot of health. Can be used as a tank or distraction.
Summon Ancient Dwarf Spider (Apprentice, casts 187 Magicka) -> Unique spell that cannot be purchased. Found within the ruins of Mzuft. A stronger version of the Dwarven Spider, useful mid to late game.
Summon Hargrafin (proficient, requires 168 points to cast spells) -> Summon a Hargrafin companion to destroy the enemy with fireball spells or ice spikes (if the magic is low). Excellent remote support.
Summon a Cultist (Proficient, requires 181 Magicka to cast) -> Summons a ferocious Cultist who can drain the life of his victims or attack in melee range with two daggers. Available in stores.
Summon Dwarven Centurion (Adept, cast 215 points of Magicka) -> Unique spell not found in the shop. Found only deep within the ruins of Bthardamz.
Summon Vesper Mother (Expert, Caster 215 Magicka) -> Summon a Vesper Mother, which will summon more Vesper Mothers and use a variety of spells to destroy the target.
Summon a giant frostbitten spider (expert, requires 230 points of Magicka magic) -> Summon a giant frostbite spider, which will choose to spit at distant enemies or poison nearby enemies.
Summon the Dwarven Centurion Warlord (Expert, requires casting 287 Magicka) -> Unique spell not found in the store. Found only in Irkngthand Sanctuary.
Summon Dwarf Spider MKII (Master, requires 470 Magicka to be cast) -> A huge summoned beast with extremely fast attack speed. This spell can only be obtained by killing the weak boss below the Academy of Winterhold (under the bridge - not nearby, not nearby).
-destroy-
Siphon Presence (newbie, requires 37 points of Magicka to cast) -> Absorbs 10 points of health, magicka and stamina from the target.
Shattered Ice (newbie, requires 100 points of Magicka to cast) -> Deals X points of frost damage to the target and paralyzes them for 3 seconds (if they can't resist).
Trap Immortality (newbie, nee …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.