Expressive werewolf NPC plus noise fixes
Provided werewolves with the ability to speak and fixed static noises emitted by deformed werewolf NPCs.
Screenshots 1 screenshots
About this mod Machine translation
Provided werewolves with the ability to speak and fixed static noises emitted by deformed werewolf NPCs.
I've been wanting to find a way to implement facial animation for a werewolf, so here it is at last. Werewolves can now make facial expressions, blink and even lip sync. I also disabled the static noise fired by the werewolves caused by the minor background mission in the Dawnguard DLC.
I also added "weighted" body meshes for both genders that don't overlay the vanilla body mesh, so you can safely use female skins or skins from Moonlight Tales without worrying about missing the head. Credit to the author of Mighty Beasts
I've also uploaded a patch for Moonlight Tales which makes the skin used by the player occupy the head slot to prevent duplicate heads. However, due to technical limitations, the skin still does not have different facial animations than the assets I included in this mod.
If you find any issues please let me know.
Future plans:
If I find the time to make up more space on my computer and install Oldrim, I might as well port this mod to that.
Big thanks to lazyradly for the excellent facial animation tutorial and for helping me correct the head!
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I always wanted to find a way to implement facial animation for werewolves, so here it finally is. Werewolves can now make facial expressions, blink and even lipsync. I also disabled that static noise that transformed werewolves emitt which was caused by a minor background quest in the Dawnguard DLC.
I also included "weighted" body meshes for both genders, and they don't overwrite the vanilla body meshes, thus you can safely use female skins or use skins from Moonlight Tales without worrying about missing a head. Credits to the author of Mighty Beasts
I also uploaded a patch for Moonlight Tales which makes the player-used skins take up the head slot to prevent duplicate heads. However, the skins still don't have facial animation unlike the assets I included in this mod, due to technical limitations.
Let me know if you find any issues.
Future plans:
If I find the time to make up for more space on my computer and install Oldrim, I might as well port this mod to that one.
Big thanks to lazyradly for the excellent facial animation tutorial and for helping me correct the head parts!
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.