Experience multiplier (MCM slider for each skill)
Modify each skill using the MCM slider to increase the speed or speed of the skill.
Screenshots 3 screenshots
About this mod Machine translation
Modify each skill using the MCM slider to increase the speed or velocity of the skill.
Experience multiplier:
describe:
Use the MCM slider to modify the experience gain rate for each skill. Values range from x0 to x10.0 in increments of 0.1.
There is also an "all skills" multiplier. A skill's experience gain is multiplied by an "all skills" multiplier and its specific skill multiplier. So if "All Skills" is set to "2" and "Smithing" is set to "2", the "Smithing" skill is increased four times.
Requirements and (un)installation:
You need Skyrim Special Edition V1.5.39 or higher.
You need to install Skyrim Script Extender SE build V2.0.7 or higher (SKSE64).
You need SkyUI version 5.2SE+ for the configuration menu to work properly.
Install as usual. Install using your favorite mod manager or manually in the data folder.
You should just delete the mod file to uninstall. I recommend you put all sliders to 1 before doing this.
Compatibility and load order:
This mod will not edit any vanilla records and should be compatible with everything.
integral:
Bethesda Softworks makes TES: Skyrim and the Creation Suite.
All members of the xEdit team.
All members of the SKSE team.
All members of the SkyUI team.
Illustration by Bethesda.
Permissions:
This mod is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License (CC BY-NC 4.0).
You can consider this mod as a resource. Feel free to copy, modify and upload this mod anytime for non-profit making purposes.
My other modifications:
Ward function expansion
Economic reforms and improvements in voice technology
Alchemy, potions and food adjustments
Enchanting adjustments and price bug fixes
selective transformation
Release the cry cost is a soul
werewolf nighteyes
Vampire attacks resume beyond city walls
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Experience Multipliers:
Description:
Modify experience gain rate for each skill with MCM sliders. Values go from x0 to x10.0, by increment of 0.1.
There is also a "All Skills" multiplier. Experience gain for a skill is multiplied by both this "All Skills" multiplier and its specific skill multiplier. So if "All Skills" is set to "2" and "Smithing" is set to "2", "Smithing" skill increase four time faster.
Requirements & (Un)Installation:
You need Skyrim Special Edition V1.5.39 or above.
You need the Skyrim Script Extender SE build V2.0.7 or above installed (SKSE64).
You need SkyUI Version 5.2SE+ for the configuration menu to work.
Installation as usual. Install with your favorite mod manager or manually in the data folder.
You should be able to uninstall simply by removing the mod files. I recommend you put all sliders to 1 before you do.
Compatibility & Load Order:
This mod does not edit any vanilla record and should be compatible with everything.
Credits:
Bethesda Softworks for making TES:Skyrim and the Creation Kit.
All members of the xEdit team.
All members of the SKSE team.
All members of the SkyUI Team.
Bethesda for the illustration.
Permissions:
This mod is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License (CC BY-NC 4.0).
You can consider this mod as a resource. Feel free to copy, modify and upload this mod anywhere, as long as it is for non-lucrative purpose.
My Other Mods:
Wards Functionalities Extended
Economy Overhaul and Speechcraft Improvements
Alchemy, Potions and Food Adjustments
Enchanting Adjustments and Price Bug Fix
Selective Transmute
Unlocking Shouts Costs One Soul
Werewolf Night Eye
Vampire Attacks Restored Outside of Walled Cities
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.