EVG conditional idle
Some basic hand-animated animations, about 9-13 seconds long, that can only be played under certain conditions.
Screenshots 4 screenshots
About this mod Machine translation
Evergrande’s condition is idle
Idle time for dynamic animation replacer
Some basic hand-animated animations, about 9-13 seconds long, that can only be played under certain conditions.
Applies to players and humanoid NPCs.
Frequently Asked Questions:
Spoilers: Show
Require:
Dynamic animation replacer
(This is a requirement)
feature:
cold:
The triggers are:
50% chance of being in blizzard weather unless the actor is a vampire, supports Skyrim vanilla weather and Cathedral weather
Cold has 50%, simply because of its potential to trigger several NPCs at once.
This is still less likely to happen with NPCs because they move or use different idles, such as leaning, turning, or using objects.
Talking to passing NPCs, especially defenders, is the easiest way to trigger this.
Can't get IsTorchOut() to work as a condition.
fatigue:
Triggered when:
Actor's stamina is below 30%
Injuried:
Triggered when:
The player's health is below 50%
No NPCs included as random guards used this animation during testing.
Added in v1.2:
Headache:
Triggered when:
Actor below 30% magicka
stretch:
The triggers are:
10% chance if the player has received the Rest, Rest, or Lover's Comfort bonus
(10% because considering how long the boost lasts, it would be fun to watch it play out every time you stop moving)
Shield:
The triggers are:
70% chance of rainy weather, must be a non-guard actor equipped with a shield
modesty:
Triggered when:
The player character has no clothes on
Different animations for male/female. You can swap animations within folders if you wish, the files are unisex.
Priority: Injury>Fatigue>Cold
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Everglaid's Conditional Idles
Idles for Dynamic Animation Replacer
A few basic hand animated idles that are roughly 9-13 seconds long, that only play in specific conditions.
Applies to players and humanoid npcs.
FAQ:
Spoiler:
Show
Requires:
Dynamic Animation Replacer
(And it's requirements)
Features:
Cold:
Triggers with:
A 50% chance in blizzard weather, unless the actor is a vampire, supporting Skyrim vanilla weathers and Cathedral Weathers
Cold has a 50%, just because it's potentialy an easier one to trigger for several npcs at a time.
It's still not likely to happen with npcs due to them moving or using a different idle like leaning, turning or using an object.
Speaking to pathing NPCs, especially guards, is the easiest way to trigger this.
Couldn't get IsTorchOut() to work as a condition.
Fatigued:
Triggers when:
An actor is below 30% stamina
Injured:
Triggers when:
The player is below 50% health
NPCs are not included because during testing random guards would be using this animation.
Added in v1.2:
Headache:
Triggers when:
An actor is below 30% magicka
Stretch:
Triggers with:
A 10% chance if the player has the rested, well rested or lovers' comfort bonus
(10% because watching it play every time you stop moving considering how long the buff lasts would not be fun)
Shield Cover:
Triggers with:
A 70% chance in rainy weather, must be a non-guard actor with a shield equipped
Modesty:
Triggers when:
The player character is not wearing clothing
Different animations for male/female. You can swap the anims in the folders if you'd like, the files are unisex.
Priority: Injured > Fatigued > Cold
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.