[ESL plug-in] Good news from AE/SE archers! Parts hurt!

by Tossapn·v2.1.1·Updated 2023-04-08

head shot!

About this mod Machine translation

head shot!

**Notice! The following modules are required as prerequisites (targeted by the original author)**

SKSE (no need to say more about this)

Address Library for SKSE Plugins

powerofthree's Tweaks

Part damage

As the name suggests, it does more damage in places like the head (the neck also works)

There are other places, such as hands, feet, etc., which can be adjusted in the .ini file provided by the author.

But I can’t understand it, so I can only leave it to you.

The following is the introduction of the original author

***Introduction***

Getting tired of enemy taking dozens of arrows to the head and still standing? With this mod, now you can teach them the pain of getting hit in the head.

Arrows that hit the player and NPCs can now do different damage and effect depending on the hit location.

Any enchantments on the weapon also become stronger with location damage multiplier.

There are two INI presets to choose from

INI - Simple (simple mode)

Head: 2.0x damage, 25% chance of knockdown and 50% chance of stagger. (1.5x against heavy helmet or when under the effect of dragon hide spell)

Neck: 1.5x damage, bleeding.

Arms: 1.0x damage, Reduced physical damage and magical skills. 15% chance of silence. 15% chance of disarm. (The player is not affected by disarm because it's no fun trying to find your weapon dropped in a dark cave, re-favorite, re-set hotkey and re-equip it.)

Legs: 1.0x damage, Reduced movement speed. 25% chance of stagger.

Other: 1.0x damage, no special effect.

INI - Complex: For version 1.3 or newer. Penetration chance scale with incoming damage vs max HP.

New feature in v2.0

The target is treated as wearing full light armor when under the effect of non-master armor spell or full heavy armor when under the effect of master armor spell.(Dragon Hide)

Head - Heavy Helmet (50%): Deflect arrow, 1.5x damage, 15% chance of knockdown and 35% chance of stagger.

Head - Default: 2.0x damage, 25% chance of knockdown and 50% chance of stagger. (Also used when the helmet protection failed to proc)

Neck - Heavy Cuirass (50%): Deflect arrow, 1.2x damage and 50% chance of bleeding.

Neck - Light Cuirass (35%): 1.35x damage and 75% chance of bleeding.

Neck - Default: 1.5x damage, bleeding.

Body - Heavy Cuirass (15%): Completely block damage and deflect arrow.

Body - Heavy Cuirass (50%): 0.5x damage and deflect arrow.

Body - Light Cuirass (35%): 0.75x damage.

Body - Default: 1.0x damage.

Arms - Heavy Gauntlets (50%): 0.75x damage, 50% chance of reduced physical damage and magical skills. 5% chance of silence. 5% chance of disarm.

Arms - Light Gauntlets (35%): 0.85x damage, Reduced physical damage and magical skills. 15% chance of silence. 15% chance of disarm.

Arms - Default: 1.0x damage, Reduced physical damage and magical skills. 15% chance of silence. 15% chance of disarm.

The player is not affected by disarm because it's no fun trying to find your weapon dropped in a dark cave, re-favorite, re-set hotkey and re-equip it.

Legs - Heavy Boots (50%): 0.75x damage, 50% chance of reduced movement speed. 15% chance of stagger.

Legs - Light Boots (35%): 0.85x damage, 75% chance of reduced movement speed. 20% chance of stagger.

Legs - Default: 1.0x damage, Reduced movement speed. 25% chance of stagger.

Shield (50%): Completely block damage and deflect arrow passively even when not actively blocking with it.

Other: 1.0x damage, no special effect.

Note that the special effect chance scale with the damage done by default. You need to do at least 25% of the target's max HP in damage to have the maximum chance described above. This can be changed in the INI.

---

**This module is very suitable for players who play stealth bows or have strong aim. Download it now and experience it! (An editor’s taste) **

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Archery Locational Damage.zip
File size
654.4 KiB