Equipment Flexibility Project Completed - Bandit Guard Mage Forsworn Civil War Dawnguard
Combines EFP modules Bandits, Guardsmen, Wizards, Forsworn and Stormcloaks with helmet modifiers and meshes from Hell of Ylgar
Screenshots 6 screenshots
About this mod Machine translation
Combines EFP modules Bandits, Guardsmen, Wizards, Forsworn and Stormcloaks with helmet modifiers and meshes from Hell of Ylgar
Combines EFP modules Bandits, Guardsmen, Wizards, Forsworn and Stormcloaks with helmet corrections and meshes from Ylgar Helms
Put EFP.esp into the skyrim/data folder and make sure to check it in the load order and that's it!
Features (Bandit Module):
Huge changes to armor, bandits will use whatever they can get their hands on - rather than matching combinations like in the vanilla game
More common weapons and clothing found on bandits (even knives and forks!)
Everyone can dual wield
In addition to bows, archers can have 1H weapons, 2H weapons, or dual weapons instead of just daggers
Bandit bosses can also carry bows, and they might make you come a long way!
Features (Protect mods include Stormcloaks and Raven Rock - requires Dragonborn):
Legend-friendly and cohesive changes to helmets, gloves and boots
Guards can distribute as many heavy or light armor sets as they wish
Guards in colder areas use more appropriate gear
New heavy armor
Iron Imperial gear variant reduces color clashes
Theme clothing unique to each Hold
Guards can dual wield and have matching weapons
Features (Wizardry module):
The Warlock has all types of melee weapons or a bow with combat style enhancements that allow it to be used in conjunction with magic
Various possible armor sets with magic necklaces and rings
Magical elemental weapons associated with the sorcerer's feats (plus the necromancer's show-off weapons)
Bosses may have visual effects related to their powers, low level bosses may have small imperceptible effects but higher levels will be very noticeable (4 possible visual effects per element)
Level 22+ mages (warlocks, wizards, etc.) now have the opportunity to carry Adept level Spellmasters and 36+ Expert level Spellmasters
Features (Forsworn module):
Ghosu's Deer, Antlered Deer, Skull and Troll Skull Helmet
All are mild and none are craftable (go find them if you want them).
Everything is lightly armored, except for the giant skull helmet (due to its weight), which is quite heavy.
Normal forsworn may come in both vanilla and deer flavors, but only the boss may have a skull helmet.
Features (Helmet of Ylgar Module):
Make ancient Nord helmet female models identical to males (why they are not the same, I don't know)
Giving female Argonians a horn net they didn't have otherwise
Make a new helmet Ylgar helmet using the antulered draugr helm model (with heavy armor enchantment and tempering recipe)
Place the new helmet in the room and be owned by a fellow Pioneer
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Combines EFP modules Bandits, Guards, Wizards, Forsworn and Stormcloaks plus helmet correction and meshes from Helm of Ylgar
Put the EFP.esp in your skyrim/data folder and make sure it is checked in your load order, that's it!
Features (Bandits module):
Huge variation in armour, a bandit would be using anything they can get - not a matching set like the vanilla game
More common weapons and clothing found on bandits (even a knife and fork!)
EVERYONE can dual wield
Archers can have a 1H weapon, 2H weapon or dual wield in addition to the bow, not just a dagger
Bandit bosses can also carry bows, they might get you from afar!
Features (Guards module including Stormcloaks and Raven Rock - requires Dragonborn):
Lore-friendly & cohesive variation in helmets, gauntlets & boots
Guards may wear a random distribute of many Heavy or Light armor sets
Guards in colder areas use more appropriate gear
New Heavy guard armour
Iron Imperial gear variant to reduce colour clashing
Thematic outfits unique to each Hold
Guards can dual wield and have weapons to match
Features (Wizardry module):
Warlocks have all types of melee weapons or bows with combat style augmentation to allow them to use it in combination with magic
Multiple possible armour sets with enchanted necklaces & rings
Enchanted elemental weapons relevant to th …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.