Enhanced bound weapons
Regarding the additional effects for each of the three perks of the bound weapon.
Screenshots 3 screenshots
About this mod Machine translation
Regarding the additional effects for each of the three perks of the bound weapon.
Let's get it right:
mysterious bondage
Adds sun damage to undead during the day and moonlight damage to anyone at night.
Sun/Moon Damage: Dagger: +6 | Sword: +8 | Bow: +10 | Battleaxe: +12
Still increases base damage to Dragon Bone level.
Requires skill level 25.
soul thief
In addition to Soul Trap, a small amount of Magicka is added for absorption.
Absorption value: Dagger: +3 | Sword: +4 | Bow: +5 | Battleaxe: +6
You'll only see little shards of Magicka flying towards you from the target, rather than a weird laser beam.
Requires skill level 40.
Forgot binding
Increases elemental damage and banishes summoned creatures. Elemental damage is a combination of fire, frost, and shock.
Elemental Damage: Dagger: +15 | Sword: +20 | Bow: +25 | Battle Ax: +30
Turn Undead effect has been removed. I hate chasing draugr and it's overpowered.
Requires skill level 60.
miscellaneous
Bound weapons have received a lot of fixes and tweaks, and you'll definitely notice how great they feel to use. For more information, see my notes on statistics and content.
All effects will benefit from the extra damage added to all elemental damage, but improved/enchanted weapons will still be more powerful.
Spellbook: Extreme Daggers can be found throughout Skyrim.
Included are adjustments I made to the Silent Moons enchantment to make moonlight damage deal 25% less damage to Magicka, to synchronize its afterburn with its visual effects, and to remove the visual flash that doesn't work with other shaders.
Enhanced Bound Weapons are available for the classic version of Skyrim, as well as Xbox One and Playstation 4 on Bethesda.net.
- Check out my other mods-
Archery adjustments
Awesome artifacts
Capable Housecarls
Ax's Guard dialogue overhaul
D13 has faster stand up animation
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Let's get right to it:
Mystic Binding
Adds Sun Damage against undead during the day, and Moonlight Damage against anyone during the night.
Sun/Moon damage values: Dagger: +6 | Sword: +8 | Bow: +10 | Battleaxe: +12
Still increases base damage, to Dragonbone level.
Requires skill level 25.
Soul Stealer
Adds a small amount of Magicka absorption in addition to the Soul Trap.
Absorption values: Dagger: +3 | Sword: +4 | Bow: +5 | Battleaxe: +6
You'll only see small chips of Magicka flying from the target to you, instead of a freaking laser beam.
Requires skill level 40.
Oblivion Binding
Adds elemental damage and banishes summoned creatures. Elemental damage is a combination of fire, frost, and shock.
Elemental damage values: Dagger: +15 | Sword: +20 | Bow: +25 | Battleaxe: +30
The Turn Undead effect has been removed. I hate chasing down draugr and it was overpowered.
Requires skill level 60.
Miscellaneous
Bound Weapons have received lots of fixes and tweaks, you'll surely notice how great it feels to use them. See my notes about stats and stuff for more details.
All effects benefit from all elemental damage increasing perks, but improved/enchanted weapons will still be stronger.
Spell Tome: Bound Dagger can be found in all of Skyrim.
Includes my tweak for Silent Moons Enchant that makes Moonlight Damage do 25% of its damage to Magicka, synchronizes its afterburn with its visual effect, and removes the visual flash which doesn't work with other shaders.
Enhanced Bound Weapons is available for the classic version of Skyrim here, and for Xbox One and Playstation 4 on Bethesda.net.
-Check out my other mods-
Archery Tweaks
Awesome Artifacts
Capable Housecarls
Eckss' Guard Dialogue Overhaul
D13's Faster Get Up Stand Up Animations
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.