Enchantment Reload Fix
This is an Enchantment Reload Fix ported to Skyrim SE (64-bit) by Egocarib. I've also included engine fixes (there is a custom mod that I use as a "trainer", the mod provides various practical
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About this mod Machine translation
This is an Enchantment Reload Fix ported to Skyrim SE (64-bit) by Egocarib. I've also included engine fixes (there is a custom mod that I use as a "trainer", the mod provides various practical
You can manually install the contents of the "Skyrim Special Edition" folder in the ZIP file into the Skyrim Special Edition folder.
If you have a custom version, please backup the old SKSE file.
This MOD includes a customized version of SKSE 2.0.8 to expose SKSE DLL functions that require attachment reloading fixes and engine fixes.
Thanks to Egocarib, the SKSE team and Aers (
Engine Fix 64 relies on Intel's TBB (Threading Building Blocks).
(1) SKSE file (customized version required):
Skyrim Special Edition
skse64_1_5_50.dll
skse64_loader.exe
skse64_steam_loader.dll
(2) Enchantment reload repair file (must contain SKSE file):
Skyrim Special Edition\Data\SKSE\Plugins\
enchantment_reload_fix_64.dll
(3) Engine fix 64 (must include SKSE file):
Skyrim Special Edition
tbb.dll
tbb_preview.dll
tbbmalloc.dll
tbbmalloc_proxy.dll
Skyrim Special Edition\Data\SKSE\
EngineFixes64.dll
EngineFixes64.ini
(4) My test MOD gives optional utility spells (restoration) when you start a new game
\Skyrim Special Edition\Data\
MyTestData.esp
MyTestData.bsa
You can ignore *.exp, *.lib files, they are programming library files in the original project.
I've also included the source files for my test model under "Skyrim Special Edition\Data\Source\Scripts"
test:
Starting a new game, I recommend using the Alternate Start Mod to save time, for example, by selecting an attribute in reserve and going to the nearest enchantment table.
Level up your Enchanting and Tempering skills with the useful Restoration Spells I provide on startup (spells stack with each other)
Grants crafting ability 100x Perk
Grants 10x the privilege of production ability
Materialized Soul Gem
————————————————————————————————————————————————————————
You can manually install the contents under the "Skyrim Special Edition" folder within the ZIP file to the Skyrim Special Edition folder.
Backup your old SKSE files if you have a custom version.
This MOD includes a custom version of SKSE 2.0.8 to expose SKSE DLL functions required the Enchantment Reload Fix and Engine Fixes.
Thanks to Egocarib, the SKSE team and Aers ( for providing the source code.
Engine Fixes 64 has a dependency on Intel's TBB (Thread Building Blocks).
(1) SKSE files (required custom version):
Skyrim Special Edition\
skse64_1_5_50.dll
skse64_loader.exe
skse64_steam_loader.dll
(2) Enchantment Reload Fix files (must include SKSE files):
Skyrim Special Edition\Data\SKSE\Plugins\
enchantment_reload_fix_64.dll
(3) Engine Fixes 64 (must include SKSE files):
Skyrim Special Edition\
tbb.dll
tbb_preview.dll
tbbmalloc.dll
tbbmalloc_proxy.dll
Skyrim Special Edition\Data\SKSE\
EngineFixes64.dll
EngineFixes64.ini
(4) My testing MOD gives optional utility spells (Restoration) when you start a new game
\Skyrim Special Edition\Data\
MyTestData.esp
MyTestData.bsa
You can ignore the *.exp, *.lib files, they are programming library files from the original projects.
I've also included the source files for my testing mod, under "Skyrim Special Edition\Data\Source\Scripts"
TESTING:
Start a new game, I recommend the Alternate Start Mod to save time, e.g., choose a property in the hold and go to the nearest enchanting table.
Use my utility restoration spells provided on startup to boost enchanting and smithing skills (the spells stack with each other)
Give the Crafting Power 100x Perk
Give the Crafting Power 10x Perk
Materialize soul gems
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.