Enchantment Release Modifier SE

by egocarib·v1.0·Updated 2018-11-07

Fixed a bug that caused weapon enchantments to cost more and increase the price significantly after a game reload. from LE.

Screenshots 1 screenshots

About this mod Machine translation

Fixed a bug that caused weapon enchantments to cost more and increase the price significantly after a game reload. from LE.

This is a port of Enchantment Reload Fix for Legendary Edition by egocarib. Please note that I have not made any changes to the mod other than the mods required to port it to SE, so expect the same functionality as the original version.

The following text is the original description:

Enchantment reloading fix

by egocarib

You may have noticed a game engine bug that caused weapon enchantments to cost more

After saving and reloading the game. The price of magic weapons has also increased significantly.

These problems get worse as your Charming skills increase. Once a high level is reached and

Start placing more than one enchantment on a weapon, these charges can be consumed extremely quickly after the game

Reinstall. These side effects are caused by errors in how the game stores enchantment data.

It incorrectly recalculates the costs associated with player-made enchantments after a game reload.

This SKSE addon solves all these problems so you can now enjoy a magic weapon

Keep the same price and fee quantity as you showed on the glamor table

No matter how many times you reload the game, it's hooked the first time.

Suitable for custom/modded enchantments.

NOTE: Enchantments made before installing this addon will not be fixed unless you

Attach new items using the exact same repeating effect with the same intensity.

Many thanks to the SKSE team for their hard work and helpful team.

Plugin source is available here.

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This is a port of the Enchantment Reload Fix from the Legendary Edition, made by egocarib. Please note that I made no changes to the mod aside from the ones required to port it to SE, so expect the same features as the original.

The following text is the original description:

Enchantment Reload Fix

by egocarib

You may have noticed the game engine bug that causes weapon enchantments to drain more charges

after you save and reload the game. The price of enchanted weapons also jumps significantly higher.

These problems become worse as your enchanting skill increases. Once you've reached a high level and

begin placing more than one enchantment on a weapon, the charges can drain extremely quickly after game

reload. These side effects are all due to an error in how the game stores enchantment data, which causes

it to incorrectly recalculate the costs associated with player-made enchantments after the game reloads.

This SKSE plugin fixes all these problems, so that you can now enjoy having an enchanted weapon that

retains the same price and number of charges that were displayed at the enchanting table when you

first enchanted it, no matter how many times you reload the game.

Works for custom/modded enchantments too.

Note: enchantments made before installing this plugin won't be fixed, unless you

enchant a new item using the exact same duplicate effect(s) with the same strength.

Huge thanks to the hard-working & always helpful SKSE team.

Plugin source available here.

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
结界重新加载修复SE
File size
95.0 KiB