Enchanted Dawnguard Armory
Adds enchanted versions of existing Dawnguard armor and weapons to members of the Dawnguard as well as many loot and vendor lists.
Screenshots 1 screenshots
About this mod Machine translation
Adds enchanted versions of existing Dawnguard armor and weapons to members of the Dawnguard as well as many loot and vendor lists.
This mod adds various enchanted versions of Dawnguard armor and weapons to the Dawnguard's membership as well as many loot and vendor lists. The enchantments added are the base game standard enchantments you would normally find on standard armor, such as Fortify Health and Frost Damage, etc.
After making some progress in the Dawnguard DLC's main questline, all weapons and armor can be easily found from the two Dawnguard-affiliated merchants, Gunmar and Sorine Jurard. All members of the Dawnguad, whether from the default game DLC or modified (such as in a mod like Immersive Patrols), have a 25% chance of receiving an enchanted version of their armor or weapon instead of the unenchanted version of the item. These items can also sometimes be found in dungeon loot, or used by some of the "boss" humanoid enemies - mainly bandits, sworn men, and of course vampires. Not all Dawnguard patrols and vampire hunts are looking in the right places or successful after all.
Why does this mod exist
This mod was created based on a request in this site's mods request forum:
Requirements - Pre-charged DG Armor
Came across the request and it seemed like a good idea and decided to make this mod - yes, it happens occasionally. I'm a big fan of integrated content, so it bothers me to some extent that "added items" from DLC to the parent game are "hidden" by default on pre-installed weapons and armor. Due to the way the DLC system works, this is an artificial limitation that thankfully we don't have to live with when using mods.
Armor Ward - Boots (6)
Enhanced handling weight
Strengthen endurance
muffle
Fire resistant
Anti-frost
Impact resistance
Armor Barrier-Breastplate (10)
Strengthen transformation
Strengthen Summon
Enhanced destruction
Enhance health
Enhance health rate
Reinforced heavy armor
Reinforce hallucinations
Reinforced light armor
Enhance recovery
Strengthen endurance rate
Armor Barrier-Gauntlets (5)
Strengthen Alchemy
Strengthen archery
Strengthen a hand
Strengthen Smith
Strengthen both hands
Armor Ward-Helm (10)
Strengthen Alchemy
Strengthen transformation
Strengthen archery
Strengthen Summon
Enhanced destruction
Reinforce hallucinations
Strengthen Magicka
Strengthen Magicka price
Enhance recovery
water breathing
Weapon Enchantment-(13)
absorb health
absorb magician
Absorb physical strength
exile
damage magic
damage endurance
fear
fire
frost
paralysis
shock
soul trap
Reincarnate
In total, this mod adds 44 magical effects to Dawnguard's various weapons and armor - vampires beware.
notes
For balance reasons, no enchanted armor or weapons will appear from this mod until the player reaches character level 10. After this, all items have tiered availability - as you'd expect, lower-tiered versions will be available first, with higher-tiered versions as available. Players can upgrade to all versions above level 25. Enchantments are usually tied to the enchanting abilities of mid-level items, so you won't find Dadric-level enchantments on these items. Most weapons are roughly equivalent to steel plate or elven quality weapons that you would normally find at the same level.
Aside from these enchantments, all Dawnguard items' scripted effects remain in place, making them essentially double-enchanted items when used against vampires. There is no visual representation in the weapon or armor's item card, but trust me, it's there. If you're a vampire yourself and decide to take on a Dawnguard, make sure you're aware of this fact - if they get a point or three of luck when equipped, they can be a lot more dangerous than you originally expected.
The DLC adds multiple visual versions of armor-like items, with enchanted versions created for all variants. These items are randomly selected when the enchanted item is generated, so visually some pieces will look different from others.
Tempering recipes for …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.