Elysium Estate SSE
A simple patch makes Elysium Estate available for purchase.
Screenshots 4 screenshots
About this mod Machine translation
A simple patch makes Elysium Estate available for purchase.
-=Elysium Estate SSE requires thejadeshadow
I created this patch for the acclaimed Elysium Estate house mod, for people like me who prefer to use their hard-earned Septims to purchase their houses.
describe:
This will remove the key given during the introductory quest for Elysium Manor and move it to the Honningbrew Meadery (sold by Sabjorn or Mallus, depending on its status). Edited some NPC dialogue and quest text to mention houses for sale and added a 'Confiscation Notice' to the front door. The price is set at 2700g but varies depending on your voice skills (since the key is sold as miscellaneous the price will vary), so it should be around 8000g for very low voice values and around 4000g for very high voice values.
compatibility:
The original mod may have the same conflict. May also conflict with any mod that edits the Sabjorn or Mallus NPCs (ID: 0002BA8C, 0002BA8E).
Install:
This is a lightweight plugin (ESP-FE), loaded after Elysium Estate. Also install the Scripts folder that contains DarkFox script files. Just like you would any other mod, place them in your Data folder or use your Mod Manager.
credit:
Thanks to thejadeshadow for the awesome Elysium Estate SSE house mod.
This mod uses the PM_Script_BuyKey script from DarkFox127's Project Modularity resources. Want to buy your favorite house model? Follow his guide here! :
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-= Requires Elysium Estate SSE by thejadeshadow =-
I created this patch for the highly-praised Elysium Estate house mod, for those like myself who prefer to use their hard-earned Septims to purchase their homes.
Description:
This removes the key given during the introductory quest for Elysium Estate and moves it to be sold at the Honningbrew Meadery (by either Sabjorn or Mallus, depending on their status). Some of the NPC dialogue and quest text was edited to refer to the home being for sale and a Notice of Forfeiture is added to the front door. The price is set at 2700g, but varies depending on your Speech skills (due to the fact that the key is sold as a misc item) so should be around 8000g with very low Speech and 4000g with very high Speech.
Compatibility:
Same conflicts that the original mods may have. May also conflict with any mod that edits the Sabjorn or Mallus NPCs (IDs: 0002BA8C, 0002BA8E).
Installation:
This is a light plugin (ESP-FE), load after Elysium Estate. Also install the Scripts folder which include DarkFox's script files. Drop them in your Data folder or use your mod manager, just like any other mod.
Credits:
Thanks to thejadeshadow for the great Elysium Estate SSE house mod.
This mod uses the PM_Script_BuyKey script from DarkFox127's Project Modularity resource. Want to make your favorite house mod buyable? Follow his guide here!:
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.