Elysium Estate SSE 5.0.1
General Stores cloud storage added to Elysium Estate version 5.0.1. This hotfix replaces the existing link storage system and removes many hidden containers so your project can be deleted before installation.
Screenshots 4 screenshots
About this mod Machine translation
General Stores cloud storage added to Elysium Estate version 5.0.1. This hotfix replaces the existing link storage system and removes many hidden containers so your project can be deleted before installation.
describe
General Stores cloud storage added to Elysium Estate version 5.0.1. This hotfix replaces the existing link storage system and removes many hidden containers so your project can be deleted before installation.
It should be clean. Made entirely from canned scripts by SSE CK and others, so no porting weirdness.
I made some of these General Store patches on oldrim for personal use, but lost them all during a hard drive failure. Now that I've moved to SSE, I'm supporting my work in the best way possible - to others. Might make more money for a variety of homes that I like.
This patch only works on version 5.0 or higher and it rearranges the houses. It is incompatible with older versions of Elysium Estate. If you're running 4.3.5, check out this similar mod from Xanthum.
But a word of caution: Xanthum's mod uses specific OCD activators around the house, I stick with the "top" general class activator for the whole house. I personally find this one more user friendly and less finicky to play with, but hey, that's like my opinion, man. If you want an OCD activator, you can check out this mod from XIICaesar.
Now regardless of my opinion, anyone who uses General Stores knows that sometimes you need to use the OCD feature to set a new automated sorter destination for misclassified items. With this in mind, I've hidden a portal to the General Store Storage Reservoir where you can find one of each Activator type in the General Store. You can access the reservoir by activating the utensil rack in the kitchen. Use the ladder to return.
Require:
department store.
Elysium Estate 5.0.1
my other mods
Immersive recruiting and home staffing.
General store patch for Elianora's Riverwood Shack
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Description
Adds General Stores cloud storage to Version 5.0.1 of Elysium Estate. This patch replaces the existing linked storage system and deletes many of hidden containers so REMOVE YOUR ITEMS BEFORE INSTALL.
Should be clean. Was made entirely with SSE CK and other people's canned scripts so no porting weirdness.
I made a bunch of these General stores patches for personal use on oldrim, but lost them all during a hard drive failure. Now that I've switched to SSE, I'm backing up my work in the best way possible -- by giving to other people. Will probably be making more for various houses that I like.
This patch only works with version 5.0 or newer, which re-arranges the house quite a bit. It is incompatible with older versions of Elysium Estate. If you're running 4.3.5 check out this similar mod by Xanthum.
One note however: Where Xanthum's mod uses specific OCD activators around the house, I stuck with the "top-level" general category activators for the entire house. I personally feel that this is more user-friendly and less finicky to play with, but hey that's just like my opinion, man. If you want OCD activators for everything, you can check out this mod by XIICaesar.
Now regardless of my opinions, anyone who uses General Stores a lot knows that sometimes you need to use the OCD functions to set new auto-sorter destinations for mis-categorized items. With that in mind, I've hidden a portal to the General Stores storage cistern, where you can find one of every activator type for general stores. You can get to the cistern by activating the dinnerware shelf in the kitchen. Return using the ladder.
Requires:
General Stores.
Elysium Estate 5.0.1
My other mods
Immersive Recruitment and Household Staff.
General Stores Patch for Elianora's Riverwood Shack
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.