Elta's unique item mod

by Aiorta·v1.0·Updated 2020-04-15

I originally posted the mod primarily as a personal project, but I thought others might be interested in it, so feel free to download it if you wish. Creates a common, unenchanted version of an otherwise unique item that can be handforged and grounded at any forge. Currently covers most weapons, armor and jewelry.

Screenshots 4 screenshots

About this mod Machine translation

I originally posted the mod primarily as a personal project, but I thought others might be interested in it, so feel free to download it if you wish. Creates a common, unenchanted version of an otherwise unique item that can be handforged and grounded at any forge. Currently covers most weapons, armor and jewelry.

I originally posted the mod primarily as a personal project, but I thought others might be interested in it, so feel free to download it if you wish.

Creates a generic, unenchanted version of an otherwise unique item that can be crafted and tempered at any forge (with the appropriate perks). Currently covers most weapons, armor and jewelry. special:

arms-

Aurel's Bow->Ancient Elf Bow

Bloodthirsty Blade->Ancient Tribal Greatsword

Chillrend->Glass Sword (Blue)

Miraak's Sword -> Daedric Apocrypha Sword

Volendrung->Daderic Hammer

Wuuthrad->Black Steel Battle Ax

Bane->Darksteel Dagger

Ebony Blade->Black Steel Greatsword

Morag Bal's Mace -> Black Steel Mace

Nightingale Blade->Dark Steel Dagger

Nightingale's Bow->Dark Forest Bow

Keen -> Dwemer Glass Dagger

Dawnbreaker->Golden Sun Dagger

Champion's Club->Imperial Warhammer

Evil Ax->Silver Battle Ax

Melunis razor->silver dagger

Dawnguard Battle Ax->Silver Battle Ax

Dawnguard Warhammer->Silver Warhammer

Earthblood Battle Ax->Spectral Battle Ax

Water Drawing Bow->Ghost Bow

Soul Absorbing Sword/Ghost Sword->Spectral Sword

Armor-

Ancient Falmer Armor (armor, boots, gauntlets, crown) -> Ancient Elven Armor

Oriel's Shield -> Ancient Elf Shield

Mask for Clavicle Mask->Black Steel Sculpting Mask

Shield of Ysgramor -> Shield of Darksteel

Ingo Helmet->Dark Steel Helmet

Serrated Crown->Dragon Crown

Aether Shield->Dwarf Shield (Gem)

Ebony Lock->Ebony Armor (Half Plate)

General Tullius' Armor->Imperial General

Dawnguard Armor (Heavy and Light Armor, Boots, Gauntlets, Helmet and Shields) -> Inquisitor Armor (Heavy and Light)

Savior's Skin->Leather Armor

Blood->Spiked Steel Shield

Nightingale Armor (armor, boots, gauntlets, hood) -> Void Leather Armor

Moth Priest Eyepatch->Eyepatch (available at the tanning rack)

Jewelry-

Gargoyle Amulet->Copper Gargoyle Necklace

Jewelry Amulet/Council of Elders Amulet->Copper Jewelry Necklace

Emerald Ring->Copper Double Emerald Ring

Bat Amulet->Gold Bat Necklace

Namira Ring->Gold Bat Ring

Ancient Nordic Amulets->Tribal Gold Necklace

Ring of the Beast->Gold Double Garnet Ring

Hinge Amulet->Silver Ebony Necklace

Necromancer's Amulet->Silver Skull Necklace

Skaal Amulet->Tribal Silver Necklace

Helsing Ring->Silver Wolf Ring

Sacred Talismans (Akatosh, Arkay, Dellala, Julianos, Kynareth, Mara, Stendarr, Talos and Zenithar) -> Talismans of: Time, Afterlife, Beauty, Wisdom, Nature, Love, Mercy, Heroes, Business

Also makes the following common items craftable at any forge (if you have the appropriate perks):

Steel & Dwarf Cross

Chief's Ax

imperial bow

longbow

hunting bow

Scimitar

Dragon Priest Dagger

Silver Sword and Great Sword

Ancient Nord (Draugr) Armor Set

Fur (Bandit) Armor Set

Wolf (Companion) Armor Set

Forgotten armor and weapons (axes, bows, swords)

Blade set and sword

Lock

The relatively unused "studded" category in blacksmithing has been changed to "silver" and now has all craftable silver weapons.

Items don't necessarily have the same stats as the original unique versions, but my goal is to keep them balanced with similar items. Currently, I've covered most of the items, but more may be added in the future. ...oh, and this also makes knife and fork weapons count as daggers and can be tempered.

*Requires Dawnguard and Dragonborn as some of these items come from these expansions.

————————————————————————————————

My first published mod that I made mostly as a personal project, but I figured other people might be interested in it, so if you are, feel free to download it.

Creates generic, unenchanted versions of otherwise unique items that can be crafted at any forge (with the right perks), as well as tempered. Currently covers most weapons, armor, …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
艾尔塔的独特物品模组
File size
12.1 KiB
SHA-256
5bcbb4c78bd023e440f65d7fdd3ea3cbf55c8822f6db8efe1f82dad0fd3904cc
Stored at
2026-10-12 00:41