Elta's unique item mod
I originally posted the mod primarily as a personal project, but I thought others might be interested in it, so feel free to download it if you wish. Creates a common, unenchanted version of an otherwise unique item that can be handforged and grounded at any forge. Currently covers most weapons, armor and jewelry.
Screenshots 4 screenshots
About this mod Machine translation
I originally posted the mod primarily as a personal project, but I thought others might be interested in it, so feel free to download it if you wish. Creates a common, unenchanted version of an otherwise unique item that can be handforged and grounded at any forge. Currently covers most weapons, armor and jewelry.
I originally posted the mod primarily as a personal project, but I thought others might be interested in it, so feel free to download it if you wish.
Creates a generic, unenchanted version of an otherwise unique item that can be crafted and tempered at any forge (with the appropriate perks). Currently covers most weapons, armor and jewelry. special:
arms-
Aurel's Bow->Ancient Elf Bow
Bloodthirsty Blade->Ancient Tribal Greatsword
Chillrend->Glass Sword (Blue)
Miraak's Sword -> Daedric Apocrypha Sword
Volendrung->Daderic Hammer
Wuuthrad->Black Steel Battle Ax
Bane->Darksteel Dagger
Ebony Blade->Black Steel Greatsword
Morag Bal's Mace -> Black Steel Mace
Nightingale Blade->Dark Steel Dagger
Nightingale's Bow->Dark Forest Bow
Keen -> Dwemer Glass Dagger
Dawnbreaker->Golden Sun Dagger
Champion's Club->Imperial Warhammer
Evil Ax->Silver Battle Ax
Melunis razor->silver dagger
Dawnguard Battle Ax->Silver Battle Ax
Dawnguard Warhammer->Silver Warhammer
Earthblood Battle Ax->Spectral Battle Ax
Water Drawing Bow->Ghost Bow
Soul Absorbing Sword/Ghost Sword->Spectral Sword
Armor-
Ancient Falmer Armor (armor, boots, gauntlets, crown) -> Ancient Elven Armor
Oriel's Shield -> Ancient Elf Shield
Mask for Clavicle Mask->Black Steel Sculpting Mask
Shield of Ysgramor -> Shield of Darksteel
Ingo Helmet->Dark Steel Helmet
Serrated Crown->Dragon Crown
Aether Shield->Dwarf Shield (Gem)
Ebony Lock->Ebony Armor (Half Plate)
General Tullius' Armor->Imperial General
Dawnguard Armor (Heavy and Light Armor, Boots, Gauntlets, Helmet and Shields) -> Inquisitor Armor (Heavy and Light)
Savior's Skin->Leather Armor
Blood->Spiked Steel Shield
Nightingale Armor (armor, boots, gauntlets, hood) -> Void Leather Armor
Moth Priest Eyepatch->Eyepatch (available at the tanning rack)
Jewelry-
Gargoyle Amulet->Copper Gargoyle Necklace
Jewelry Amulet/Council of Elders Amulet->Copper Jewelry Necklace
Emerald Ring->Copper Double Emerald Ring
Bat Amulet->Gold Bat Necklace
Namira Ring->Gold Bat Ring
Ancient Nordic Amulets->Tribal Gold Necklace
Ring of the Beast->Gold Double Garnet Ring
Hinge Amulet->Silver Ebony Necklace
Necromancer's Amulet->Silver Skull Necklace
Skaal Amulet->Tribal Silver Necklace
Helsing Ring->Silver Wolf Ring
Sacred Talismans (Akatosh, Arkay, Dellala, Julianos, Kynareth, Mara, Stendarr, Talos and Zenithar) -> Talismans of: Time, Afterlife, Beauty, Wisdom, Nature, Love, Mercy, Heroes, Business
Also makes the following common items craftable at any forge (if you have the appropriate perks):
Steel & Dwarf Cross
Chief's Ax
imperial bow
longbow
hunting bow
Scimitar
Dragon Priest Dagger
Silver Sword and Great Sword
Ancient Nord (Draugr) Armor Set
Fur (Bandit) Armor Set
Wolf (Companion) Armor Set
Forgotten armor and weapons (axes, bows, swords)
Blade set and sword
Lock
The relatively unused "studded" category in blacksmithing has been changed to "silver" and now has all craftable silver weapons.
Items don't necessarily have the same stats as the original unique versions, but my goal is to keep them balanced with similar items. Currently, I've covered most of the items, but more may be added in the future. ...oh, and this also makes knife and fork weapons count as daggers and can be tempered.
*Requires Dawnguard and Dragonborn as some of these items come from these expansions.
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My first published mod that I made mostly as a personal project, but I figured other people might be interested in it, so if you are, feel free to download it.
Creates generic, unenchanted versions of otherwise unique items that can be crafted at any forge (with the right perks), as well as tempered. Currently covers most weapons, armor, …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.