Elianora's Riverwood Shack
This patch converts most existing container/static/activators to proper universal storage activators. For those who want to use this home in Elianora as a general store.
Screenshots 4 screenshots
About this mod Machine translation
This patch converts most existing container/static/activators to proper universal storage activators. For those who want to use this home in Elianora as a general store.
basic
This patch converts most existing containers/statics/activators in the Elianora starter hut to proper general store activators. For those who want to use this home in Elianora as a general store. It should be clean. Made entirely from canned scripts by SSE CK and others, so no porting weirdness. This is a simple and straightforward neat patch made by me so you don't have to make one yourself. Nothing complicated.
I made a bunch of these patches on oldrim for personal use but lost them all during a hard drive failure. Now that I've moved to SSE, I'm supporting my work in the best way possible - to others.
Require:
department store.
The original Elianora mod.
Recommended:
Not yet entered the new save of the hut.
Installing on an existing save that has already visited the hut is more cumbersome than a new save. This is because despite being deleted, Eli's original activation script can still be saved, pointing to the old hidden virtual container (I've left the main file intact). The GS activator's scripts still work, but they also trigger the old container at the same time, which is also awkward to use. I've provided a replacement esp file in which I deleted the unused virtual containers, but be forewarned that you will completely lose all content stored in these original containers, so please empty them first. TL;DR If you want to install it on an existing save, use an alternate .esp and make sure you clear the Shack first.
my other mods
Now there's just one - a port of a mod I published from oldrim: Immersive Recruitment and Home Staff.
plan
It is likely that one of the patches will be made soon for the latest 5.0.1 version of Elysium Estate SSE. There's already 4.3.5 here, but it's over a year old now and I don't know if autohour has any plans to make a current version. We will continue our efforts as time permits.
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Basics
This patch converts most of the existing container/statics/activators in Elianora's Beginner shack into appropriate general stores activators. For people that want to use General stores with this home by Elianora. Should be clean. Was made entirely with SSE CK and other people's canned scripts so no porting weirdness. This is a simple straightforward no-frills patch, made by me so you don;t have to make one yourself. Nothing complicated.
I made a bunch of these patches for personal use on oldrim, but lost them all during a hard drive failure. Now that I've switched to SSE, I'm backing up my work in the best way possible -- by giving to other people.
Requires:
General Stores.
The original Elianora mod.
Recommended:
A fresh save where you have not entered the shack yet.
Installing on an existing save where you have already visited the shack is a little more trouble than a fresh save. This is because despite being removed, Eli's original activator scripts can still be in your save and will point to the old hidden dummy containers (which I have left intact for the main file). The scripts for the GS activators will still work, but they'll also trigger the old containers simultaneously and it will be awkward to use. I have provided an alternate esp file where I delete the unused dummy containers, but be forewarned that you will DEFINITELY LOSE ANYTHING STORED IN THOSE ORIGINAL CONTAINERS so please empty them first. TL;DR if you want to install this on an existing save, use the alternate.esp and make sure you empty the Shack first.
My other mods
Only one right now -- a port of my one published mod from oldrim: Immersive Recruitment and Household Staff.
Plans
Will probably soon be making one of these patches for the newest 5.0.1 version of Elysium Estate SSE as well. There's already one out here for 4.3.5, but it's over a year old now and I don't know if the authour has any pla …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.