Easily add summoning spells to enemies
The reworked version of my old mod takes about 5.2 minutes. Create a leveled list for Conjuration spells. Universal enemies that already summoned creatures in the vanilla game are now available with a wide variety of player-added spells. Includes some out-of-the-box functionality. Simple right?
Screenshots 1 screenshots
About this mod Machine translation
The reworked version of my old mod takes about 5.2 minutes. Create a leveled list for Conjuration spells. Universal enemies that already summoned creatures in the vanilla game are now available with a wide variety of player-added spells. Includes some out-of-the-box functionality. Simple right?
I had to delete the old version because it was shoddy and my jokes in the image didn't really work.
This is intended as a resource for modders, but I suppose you could use it as a standalone mod. It was created for beginners and/or lazy people who want a nice framework for adding spells to universal enemies in Skyrim without affecting the balance of the game, so to speak.
This mod adds 10 level lists and edits 1 existing list.
The list is as follows:
COTELSpellWarlockRightHandNovice
COTELSpellWarlockRightHandApprentice
COTELSpellWarlockRightHandAdept
COTELSpellWarlockRightHandExpert
COTELSpellForswornLeftHandApprentice
COTELSpellForswornLeftHandAdept
COTELSpellForswornLeftHandExpert
COTELSpellThalmorLeftHandApprentice
COTELSpellThalmorLeftHandAdept
COTELSpellThalmorLeftHandExpert
The mod modifies the following list:
LSpellWEConjurerRightHand
COTE is the prefix you use in CK to see everything added by this mod. Or, just use SSEEdit.
There are no starter lists for Thalmor or Forsworn because they cannot summon Familiars in the base game. Therefore, it was never intended for them to summon such a weak enemy. No list has been added to NPCs that cannot summon creatures beforehand.
This mod removes Conjuration spells from enemies hit and replaces them with a list containing spells of the appropriate power level. By itself, this changes almost nothing. The only change introduced in this mode is that all enemies that can summon Storm Atronachs can now summon Dremora. They are both expert Daedric summonses; it makes sense. However, what you can do is create your own Conjuration spells and add them to the list. For example, I created a spell to summon Orgrim. I decided it should be an apprentice level spell, so, I added it to COTELSpellWarlockRightHandApprentice and COTELSpellForswornLeftHandApprentice by creating a left and right hand version. I didn't add it to the Thalmor list because I felt like Thalmor wouldn't be associated with a Daedra like this. Now, whenever I encounter a regular, level magician or Forsworn, they usually summon a flaming Atronach, They will have a 50/50 chance of summoning an Orgrim.
I've found that the best way to use this mod is to create your own mod that contains whatever Conjuration kookery you have going on, and then use SSEEdit to copy the list as an override, thus making the Conjurer Template the master. If you want to edit your mod in CK after adding the Conjurer Template as a master, you will need to temporarily make it a real master or things will break.
I may improve it in the future. As of now it's working fine. It won't suddenly disappear anymore. This time I got it right and with enough detail. Any suggestions are welcome. I hope to expand this into a framework that's actually good. Ordinary patch? Ordinary people patch.
An experienced modder may not need this, but who am I to tell you what you do and don't want to do. I guess this saves time.
Watch Funky Forest.
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I had to remove the old version because it was shoddy and my joke in the image didn't quite work.
This is intended as a modder's resource, though I suppose you could use it as a standalone mod. It was created for beginners and/or lazy people who want a nice framework for adding spells to generic enemies in Skyrim without affecting the game's balance, so to speak.
The mod adds in 10 levelled lists and edits 1 extant list.
The lists are as follows:
COTELSpellWarlockRightHandNovice
COTELSpellWarlockRightHandApprentice
COTELSpellWarlockRightHandAdept
COTELSpellWarlockRightHandExpert
COTELSpellForswornLeftHandApprentice
COTELSpellForswornLeftHandAdept
COTELSpellForswornLeftHandExpert
C …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.