Dynamic Pharmacy SSE
Freely customize the duration and strength of potions, poisons, foods and ingredients any way you like, via a convenient MCM menu. You can also change the price and weight of items, stackable effects, and other unique settings. Convert to SSE!
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About this mod Machine translation
Freely customize the duration and strength of potions, poisons, foods and ingredients any way you like, via a convenient MCM menu. You can also change the price and weight of items, stackable effects, and other unique settings. Convert to SSE!
There are a few things you can do with this MOD:
*使施展,迷人,水的呼吸,和隐形药水的持续时间长达30倍。
- Adjust the prices of potions, poisons, ingredients and food to use highly customizable recipes.
- Converts a used potion into a long-term potion. Keep the weight of the Fortify, Lock Cylinder or Fortify at the end
Balance this change by doing it throughout the day instead of just a few minutes and reducing the impact of its strength.
*Trade your collection of limp frostbite venom for something that actually does damage.
- Finally, making those fear and madness poisons available so that they affect enemies at a more reasonable level.
*降低任何类型的成分,你认为是过分的力量在游戏中。
*Weigh ingredients or crafted potions and poisons according to your alchemy level -
As your skills improve, reach lower weights, and use custom value ranges you can set yourself.
- Converts instant healing potions or instant damage poisons into restoration/damage overtime effects.
How to enable custom presets
Modules now support custom reloadable presets! You can save every detail of your entire MCM setup,
Then load your presets with different characters, even when you start a brand new game.
~command~
*Download Fiss plugin for SKSE 64
*Enable FISS.esp in module load order.
*Dynamic potions will automatically recognize fISS and a new "Preset" page will appear in mcm.
*You can now save, load and rename your custom presets!
Installation and compatibility
*Use any MOD manager or place the file in your data directory. The mod takes 2-3 minutes to install in the game,
When the module is installed, a message will appear in the upper left corner of the screen.
*Easy uninstall via MCM menu.
*For the best experience, install Dynamic Elixir at the same time or later than all other bikes
Change potion/food/ingredient effects. DP will make many future decisions based on its impact.
Exists when first installed. (You can reinstall it at any time to force a re-evaluation of the effects)
*This mod should be compatible with anything, even other potion/alchemy bikes. (However, DP does not
Change RND food effects as they are customizable. You might be able to trick the dp into changing them.
However, first install dynamic elixirs on a save that has not seen RND, and then install RND. )
*There is an item tracking option in the mod's MCM menu if you use
Any mods that add new items to the game. It will enable a very lightweight script to identify any
Something new you picked up. This won't have any noticeable impact on your game. if you leave this
With the option turned off, the mod will not run any scripts during normal gameplay.
*If you are using other mods that change the duration or other properties of specific items, and
To retain these settings, simply disable the specific slider in Dynamic Elixir.
menu. Dynamic Elixir does not make any changes to items whose sliders are disabled in the MCM.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.