Dynamic animation replacer
动态 动画替换器
About this mod Machine translation
This mod dynamically replaces the actor's animation based on various conditions. Support for most actors, including creatures. Actors and animations added by mods are also supported. There is no ESP file.
There are two ways to assign animations. In both cases, you place the files in the appropriate folders. No special tools are required. If you use a FNIS GENDER specific animation, the file in the female or male folder will be referenced. In this case you need to place the file in a folder at that path.
+ Assignment depends on ActorBase
Assign different animations to each NPC. Place animation files in the following folders.
mesh\actors\(project folder)\animations\DynamicAnimationReplacer\(esp name)\(actor base id)\(animations folder and files)
(project folder) is the folder that contains the behavior diagrams set up for the competition. Example: character
(actor base id) must be 8 characters. The first two characters are 00.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.