Dwemer Exoskeleton SE-Port
Official port of LE's Virgin Aerospace Dwemmer exoskeleton (with explicit consent). Adds Hyperion and Hyperion Master exoskeletons with jump enhancements, mountable weapons (11), The Lost Technology Quest, new dungeons and bonus content (Steam Spell and The Centuria Generator).
About this mod Machine translation
Official port of LE's Virgin Aerospace Dwemmer exoskeleton (with explicit consent). Adds Hyperion and Hyperion Master exoskeletons with jump enhancements, mountable weapons (11), The Lost Technology Quest, new dungeons and bonus content (Steam Spell and The Centuria Generator).
- -important - -
As of version SE 1.0, this mod requires the Skyrim Script Extender for Skyrim Special Edition (SKSE64)
SKSE64 download: http://skse.silverlock.org/
Long ago, the Dwemer invented the Dreadnought machine that protected Dwemer cities, but they made a different kind of machine than the automatons, one that required humanoids to work. They created Hyperion! The Hyperion exoskeleton gives the wearer more speed and strength.
Video of me testing the mod in SE with SKSE64 - NOTE: Visual effects issues resolved!
Quest: Lost Technology
You can start the quest by reading the Hyperion history in the Dwemer Museum in Markarth, to complete this quest you must have access to Blackreach. The new dungeons are difficult, so be prepared, but the bonus content may help.
Tip: To access the "special" parts of my dungeon, use "Become an Ethereal Voice", or equip the exoskeleton and have full confidence ;)
What's inside:
-Hyperion exoskeleton (light and heavy)
-Hyperion main exoskeleton (light and heavy)
-11 mountable weapons (magic, one-handed and two-handed)
-Exploration of lost technologies
-New dungeons with Skyrim records and Easter eggs :D
-Hyperion regulator
-Reward: Steam spell
-Bonus: Whooping Cough Generator (Staff Summons Centurion)
-Increased jump
The exoskeleton can be worn with other armor or clothing. The exoskeleton increases the wearer's speed, increases his carrying capacity and endurance, but reduces his magic resistance and sneak attack capabilities. It is built from different Dwemer artifacts and uses steam effects. Under the dwarf part, the exoskeleton is modifiable and forgeable. Hyperion Master also improves weapon skills but reduces health. The added heat of the overheated version causes 1 damage to health while running and 5 damage to health during sprinting.
Once the Dwemer Hyperion Adjusters are forged, you can adjust the equipped Hyperion exoskeleton by clicking on the adjusters. The modifier allows you to set up the exoskeleton, allowing you to change the enchantment's power and jump boost through six presets, as well as changing the weight and turning sounds and visual effects on and off. It allows you to set the crafting options for mountable weapons to either one- or two-handed versions. To forge a weapon, you need to have a mountable weapon book in your inventory.
Installable weapons:
-Axe/Tomahawk
-Hammer/Warhammer
-Blades/War Blades
-flamethrower
-Frozen freezer
-Energy sensor
-acid sprayer
-Bow and arrow (no Dawnguard required)
See the "Readme" for more details.
---I am not the original MOD author---
Thanks to Space Wiking for allowing me to port this mod!
Here's a link to the original mod page, I highly recommend checking it out!
Check out my other mods Armored Greybeard Robes
please! Come visit us on YouTube and say hello! ! !
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---IMPORTANT---
From version SE1.0 this mod requires The Skyrim Script Extender for Skyrim Special Edition (SKSE64)
SKSE64 Download:
A long time ago the Dwemer invented the automatons, fearless machines protecting the Dwemer cities, but they constructed one machine different from the automatons, a machine that requires a humanoid to work. They created Hyperion! The Hyperion exoskeleton grants the wearer more speed and strength.
VIDEO OF ME TESTING THE MOD IN SE WITH SKSE64 - NOTE: The Visual Effect Issue is Solved!
The Quest: Lost Technology
You can start the Quest by reading the Hyperion History in the Dwemer Museum in Markarth, to finish it you must have access to the Blackreach. The new dungeon is hard so be prepared, but the bonus content might help.
Tip: To enter a "special" part of my dungeon alive use the Become Ethereal shout, or …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.