Dwarven Archives Skyrim VR Edition
1. Split Konahrik into two non-magical items. The mask was a heavy armored circle (favoring the fact that it was considered a helmet); the hood was a cloth covering. 2. Use the Dwarf Mage Armor from Rahman530’s Lore Friendly Armor pack. 3. All items are exquisite and unique. Nothing has been replaced.
Screenshots 1 screenshots
About this mod Machine translation
- Split Konahrik into two non-magical items. The mask was a heavy armored circle (favoring the fact that it was considered a helmet); the hood was a cloth covering. 2. Use the Dwarf Mage Armor from Rahman530’s Lore Friendly Armor pack. 3. All items are exquisite and unique. Nothing has been replaced.
uploading for testing VR mod compatibility.
This mod is a personal compilation that I decided to share. May or may not be updated for compatibility. All 3D models are from other mods and in game assets so I can not take credit for that.
The original non SE versions of this compilation are available on steam under my (Daegan Jukes) workshop content.
What this mod does:
- Splits Konahrik into two non enchanted items. The mask is a heavy armor circlet (perks-wise it's seen as a helmet); The hood is a cloth hood.
- Incorporates the Dwarven Mage Armor from the Lore Friendly Armor pack by Rahman530.
- All items are craft-able & unique. Nothing is replaced.
Features -
Hoods are crafted at the tanning rack.
The full sealed mask + hood helm (for those characters faces that clip through the mask) is crafted at the armor table.
The mask by itself is crafted at any forge.
The armored robe of course is crafted at any forge.
All items require Dwarven Smithing Perk.
The full sealed mask + hood helm and the mask by itself add Night Eye.
The full sealed mask + hood helm and the mask by itself are considered heavy armor helmets.
The armor adds an active effect called Dwarven Intelligence which magnifies Magicka regen by 3.
The armor can be imbued with a new Enchanted Aetherium Shard found in the Aetherium Forge materials chest near the Aetherium Forge. You will need to have completed the quest Lost to the Ages, and to have the Arcane Blacksmithing perk to create the item at the Aetherium Forge. The imbued armor grants learning all skills 15 % faster and increases Magicka recovery by 5.——————————————————————————————————————————————————————————
Uploaded to test VR mod compatibility.
This mod is a personal edit that I decided to share. Compatibility may or may not be updated. All 3D models are from other mods and game assets, so I can't trust it.
The original non-SE version of this compilation is available under my (Daegan Jukes) workshop content.
What this mod does:
- Split Konahrik into two non-magical items. The mask was a heavy armored circle (conducive to its being considered a helmet); the hood was a cloth covering.
- Use the Dwarf Mage Armor from Rahman530’s Lore Friendly Armor pack.
- All items are craftsmanship and unique. Nothing has been replaced.
Features -
The hood is crafted on a tanning rack.
The complete sealing mask + hood rudder (for those character faces that clip through the mask) are made on the armor table.
The mask itself is in any forging craft.
Armored robes are of course available in any forge craft.
All items require the Dwarven Smithing Perk.
Fully sealed visor + helmet rudder and visor itself adds night vision.
A fully sealed visor + helmet rudder and visor itself is considered a heavy armor helmet.
The armor adds an active effect called Dwarven Intelligence, which amplifies Magicka regeneration by 3x.
Armor A new Enchanted Aetherium Shard can be found in the Aetherium Forge material chest near the Aetherium Forge. You will need to complete Lost in the Ages and gain the Arcane Forge skill to create items in the Aetherium Forge. Vibrant armor causes all skills to be learned 15% faster and increases Magicka's regeneration speed by 5 points.
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.