Dungeon Map - Show location markers
Adds a map showing all locations of a specific type; for example all Dwarven Ruins or all Word Wall locations.
Screenshots 2 screenshots
About this mod Machine translation
Adds a map showing all locations of a specific type; for example all Dwarven Ruins or all Word Wall locations.
This is another mod I created for myself, but felt like uploading because I thought at least one person might like it. At the very least, I think it could save others the work of putting ~300 location markers into a table list.
describe
This mod adds sixteen (as of version 1.0) map items to the game, each map item corresponding to a location type (e.g., bandit camp). By reading the map, all locations of that type will be displayed on the player's map, much like how receiving a quest will display quest locations on the map. This feature was inspired by the vanilla book "The Explorer's Guide to Skyrim", which shows four standing stone locations on the map. I took the concept and adapted the script; before it could handle up to 5 locations, through the magic of form lists, this mod can display more than 50 at a time.
That's more of a role-playing purpose. I often want to make some games where I have a goal, like clearing all the draugr crypts in the game. You could get a list of these dungeons from UESP or something (like goofball) and then keep track of them, but I prefer this way. If your goal is just to display all map markers, it's better to just use the tmm console command.
Speaking of UESP, I got a list of locations for each type. Unfortunately, in the process of making the mod, I discovered that these lists are not always complete. Some of them clearly are (such as the List of Standing Stones or the Black Book), but not necessarily others. I have the complete list of locations in the readme; if I've missed something, please let me know.
The location types with maps are (in no particular order):
bandit camp
Crypt of Draugr
word wall
Dwemer ruins
Falmer Hives
Long Lei
Dragon Priest
standing stone
Forsworn Camps
Spriggan Groves
Warlock Lairs
vampire
animal density
giant camp
Riekling Camps
black book
If you want to add any other type please let me know and I will consider it. I was thinking of doing the Hagraven nest, but laziness got the better of me.
As you may have guessed, these lists do overlap, for example all Dragon Lairs and Dragon Priest Lairs are also on Word Wall's list.
get
All maps are sold at Belethor's in Whiterun. If Belethor dies, you should be able to purchase them from Ysolda. Or you can use the console to trick them into the game.
Install
Install using NMM or drag and drop into the Data folder. Includes .esp and .pex scripts.
This mod does not change vanilla records, so it should have no conflicts.
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This is another mod I created mostly for myself but felt like uploading because I figured that at least one other person might enjoy it. At the very least, I imagine that it might save someone else the work of putting ~300 location markers into formlists.
Description
This mod adds sixteen (as of version 1.0) map items in the game, each corresponding to a location type (e.g. bandit camps). By reading the map, all of the locations of that type are revealed on the player's map, like how receiving a quest will reveal the quest location on the map. This functionality was inspired by the vanilla book "The Explorer's Guide to Skyrim" which reveals four standing stone locations on the map. I took that concept and adapted the script; while before it could handle up to 5 locations, through the magic of formlists this mod can reveal upwards of 50 at once.
This is more for roleplay purposes than anything. I've often wanted to do playthroughs where I had a goal of, say, clearing all draugr crypts in the game. You could get a list of those dungeons off UESP or something (like a chump) and then just keep track, but I prefer this way. If your goal is just to reveal all map markers, you're better off just using the tmm console command.
Speaking of UESP, that's where I got the list of locations of each type. Unfortunately, in the course of making the mod I disc …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.