Drop It

by tarlazo·v1.0·Updated 2020-08-24

Another stamina management module. electrostatic precipitator

Screenshots 1 screenshots

About this mod Machine translation

Another stamina management module. electrostatic precipitator

The exhaustion stamina management module, meaning it doesn't mess with anything but only stamina and/or weight related events.

The MCM menu allows configuring or disabling these options, although I don't think there's much point in installing the mod and disabling these options.

Stamina cost when running/swimming fast, the amount depends on the stock weight/carry weight ratio.

Moving with 100kg of loot won't affect a Super Dowaki with a 1500 carrying capacity as much as a character carrying 150.

This effect checks the actual movement speed [greater than 125], as "running" and "swimming" are unreliable conditions, and has been adjusted for the vanilla movement settings.

If you modify the motion speed settings, this may work for any motion type, or may require some tweaking, depending. I just don't want to impose my own settings, so the mod doesn't include them.

0 disable, 1 low, 2 medium, 3 high

Excessive physical strength will reduce the regeneration rate of endurance. When you are carrying heavy school bags, sacks, backpacks and other things, it will take more time to recover your breathing.

Like stamina consumption, it depends on the inventory weight/carried weight ratio, which also applies to low-level and high-level PCs.

0 disables, 1 low, 2 high

When injured and bleeding, your maximum endurance is reduced and you will obviously feel weaker.

This is better explained with an example:

If your base stamina is 100-200 and your health is at 50%, you temporarily lose 56 points;

If your base stamina is 201-300 and your health is at 50%, you will temporarily lose 110 points;

If your base stamina is 301-400 and your health is at 50%, you temporarily lose 166 points;

If your base stamina is greater than 400 and your health is at 50%, you temporarily lose 220 points [I don't increase this because this never ends. Where to stop? 500, 600, 1000, 2000 stamina? I just think that being over 400 is a good fit, although being half-dead will seriously make people squeal a little, but will only be an annoyance to you.

Steps are 25%, 50%, 75% health.

0 disables, 1 low, 2 high

All the bulky and bulky stuff you carry around will seriously slow down your stealth and your stealth value will gradually decrease [it may even go negative, not sure if this has an actual effect or the base value is 15].

This is easy to explain, the aforementioned bags, sacks, backpacks and other things make you easier to spot.

0 disables, 1 low, 2 high

When you have zero stamina you get so tired you can't run anymore, I guess there's nothing to explain here.

disable or enable

Disclaimer

This was heavily inspired by "Cardio SE - More Realistic Fatigue" which I used for a while but then I felt I needed something different.

I threw away everything I didn't like and redeveloped great ideas that suited my taste.

This mod was made from scratch and doesn't have anything from Cardio (apart from the great ideas already mentioned of course).

The inevitable orthodox guardians of copyright can easily verify this by comparing the files before posting common questions like "How is this different from...?" Thanks.

——————————————————————————————————————

A no-nonsense stamina management mod, meaning that it doesn't meddle with anything and everything, only stamina- and/or weight-related events.

A MCM menu allows to configure or disable the options, although I suppose that installing the mod and disabling the options wouldn't make much sense.

Stamina drain when running/swimming fast, the amount depends on the InventoryWeight/CarryWeight ratio.

Moving with 100 kilos of loot doesn't impact on superdovahkiins with 1500 carrying capacity as it does on characters with 150.

The effect checks the actual movement speed [greater than 125] because 'running' and 'swimming' are unreliable conditions, and it's tuned for the vanilla movement settings.

If you have modded movement speed settings, this might work fine for any moveme …

Install & use Install: follow the bundled instructions

  1. Unzip the archive from playbuff and read the bundled readme / instructions first.
  2. There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
  3. Place the files exactly as the readme says; mods with listed dependencies need those installed too.
  4. Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.

Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.

File & checksum

Filename
Drop It
File size
6.5 KiB
SHA-256
0a9b947798cfce9f123e90a95b1f14d315cd41e22f1d4d5aee773947ca4d3360
Stored at
2026-10-09 12:13