Dragoon - Mikhail Monsters and Animals (SSE port)
The Dragoons, which first appeared on Tes2, were small winged dragon-like creatures not directly related to the Dovah, who used fire breathing as their primary form of attack. They live near the Gulf of Iliak, and some can also be seen in Hafinga.
Screenshots 6 screenshots
About this mod Machine translation
The Dragoons, which first appeared on Tes2, were small winged dragon-like creatures not directly related to the Dovah, who used fire breathing as their primary form of attack. They live near the Gulf of Iliak, and some can also be seen in Hafinga.
(your videos and screenshots
Very welcome)
The dragonfolk are small pterosaur-like creatures, not directly related to the Dovah, that live in the area around the Gulf of Illiac, and some can also be seen on Haafingar. Its main form of attack is fire breathing, but those with the ability to speak Dragonish can calm them down. Their first and unique appearance is TES 2: Daggerfall.
They are somewhat resistant to magic, immune to fire damage, have little hp regeneration, and are fairly weak to frost attacks.
Primarly lives in High Rock, some can also be seen in Haafingar, and some in The Reach. Usually located near cave entrances, ruins and rocky cliffs.
Sky Paradise Temple has an infestation of them, and in order to reopen the Temple, you need to eliminate them in the main mission.
- A new creation - Dragon Clan
- More creatures and immersion in your game
- Haafingar is less empty now
- They have custom sounds, attacks and behaviors
- Bringing back some long forgotten legends
author:
Mihail - dragon models, textures, sounds, animations, loot, game implementation
Some assets used on this mod also belong to:
Viltuska - Wing model for dragons
CD PROJEKT RED - I used some textures as a base to create some of my textures
RustyShackleford69 - More information about this creature
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(your videos and screenshots
would be very welcome)
Dragonlings are small winged draconic creatures, not directly related to the Dovah, living in areas around the Illiac Bay, and some can also be seen on Haafingar. Its main form of attack is fire breathing, but they can be calmed by people capable of speaking Dragonish. Their first and unique appearance was on TES 2: Daggerfall.
They have some resistance to magica, are immune to fire damage, have little hp regeneration abilities, and are quite weak to frost attacks.
Primarly living on High Rock, some can also be seen on Haafingar, and a little population on The Reach. Commonly close to cave entrances, ruins, and on rock cliffs.
Sky Haven Temple has an infestation of them, and in order to re-open the temple, you need to exterminate them during the main quest.
- A NEW CREATURE- Dragonlings
- more creatures and immersion on your gameplay
- now Haafingar is much less empty
- they have custom sounds, attacks and behaviour
- bringing back some long time forgotten lore
Author:
Mihail- dragonling model, textures, sounds, animations, loot, game implementation
Some assets used on this mod belong too:
Viltuska - for the wings model of the dragonling
CD PROJEKT RED - i used some of their textures as base in order to create some of my textures
RustyShackleford69 - more lore info about this creature
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.