Dragonsreach SE
A large carved wooden doorway has been added to Dragonsreach's entrance hall. A 12th-century gate based on Urnes Stavekirk in Norway. UHP is great.
Screenshots 6 screenshots
About this mod Machine translation
A large carved wooden doorway has been added to Dragonsreach's entrance hall. A 12th-century gate based on Urnes Stavekirk in Norway. UHP is great.
Also check out my Nordic Wall Basket.
Sculpted by the legendary Oddleifur, personal craftsman of Olaf One-Eye, the Dragon Gate was created to humble even the mightiest warriors, begging the audience with the mighty Jarl of Whiterun. To this day, it remains one of the wonders of Tamriel and the highlight of any visit to Skyrim.
logue ” By Michael the Bard
This places a large carved wooden arched doorway in Dragonsreach's entrance hall as you pass through the front door and proceed towards Jarl's throne. The concept is based on the traditional "screen door" or altar screen used in many large official, religious or royal buildings from the early Middle Ages right up to the Renaissance.
It is as close as I can find to an exact copy of the Urnes Stavkirk gate church (wall church) in Norway, carved around 1130 AD. One of the finest surviving examples of Nordic wood carving. NOTE: No Christian iconography, so in no way friendly.
This isn't just a textured rectangular block. That's an awesome 245,555 triangles for pure UHP, so it's recommended for high-end systems only. I won't be releasing a "lightweight" or low-poly version; that's not the purpose of making this mod.
Door wood textures are available in a variety of options to suit your taste or lighting setup (see Image section). All texture options are 4K/2K. If you can handle the polygon count, you can use a 4K texture, and objects of this size really require it.
The main file includes open and closed versions of the portal, and all meshes and textures are freely available as modder assets for the UNPAID mod. What I'm asking about is the (huge) time it takes to create a grid from photos. If anyone can also use my original Blender files.
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Also check out my Nordic Wallbaskets.
Carved by the legendary Oddleifur, personal craftsman to Olaf One-Eye, the Great Portal of Dragonsreach was created to humble even the mightiest of warriors who came to beg an audience with the powerful Jarl of Whiterun. To this day, it remains one of the Wonders of Tamriel, and a highlight of any visit to Skyrim.
-Mikael the Bard
This places a monumental carved wooden arched doorway in the entrance hall of Dragonsreach, just as you get through the front door, heading toward the Jarl's throne. The concept is based on the traditional "screen door" or altar screen used in many large official, religious, or royal buildings of the early mediaeval period, through to the Renaissance era.
It is as close as I could get to an exact copy of the Great Doorway of Urnes Stavkirk (stave church) in Norway, carved c.1130AD; one of the finest surviving examples of Nordic wood carving. NB: There is no Christian iconography, so it is lore friendly.
This is NOT just a rectangular block with a texture on it. This is 245,555 triangles of pure UHP awesomeness, so it is recommended for high-end systems only. I will not be releasing a "light" or low-poly version; that was not the goal of making this mod.
There are several options for the wood texture of the door, to suit your taste or lighting setup (see the Images section). All texture options are 4K/2K. If you are able to handle the polygon count you should be OK with one 4K texture, and an object of this size really needs it.
The main file includes open and closed versions of the Portal, and all meshes and textures are free t …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.