Dragons and Wild Animals Overhaul - Angry Animals
Dragons are no joke. Skyrim creatures are trying harder. They need to survive and so are you (see video)
Screenshots 5 screenshots
About this mod Machine translation
Dragons are no joke. Skyrim creatures are trying harder. They need to survive and so are you (see video)
There's more fighting in Skyrim's creatures and they need to survive
No scripts used
At least play on expert difficulty and enjoy the maximum functionality the mod has to offer, I grant you,
This is another experience.
change:
(It is a statistical scale)
Healrate *Health regeneration during combat
*Dragons are supposed to be fearsome and legendary creatures
- All Dragons: Health increased by 400 / healrate increased to 0.5 / Bite damage increased by 35
*Alduin is the first born of Akatosh and should give you a good fight
- Alduin: Increase endurance by 200 points/increase health by 1250 points/upgrade to 1 point/increase damage by 10 points
- Wolf: Damage increased by 10 points/HP increased by 40 points/Upgraded to 1 point
- Skeever: Damage increased by 8 points / Healrate increased to 0.5 / Health increased by 10 points
- Skeletons: Health increased by 60 points / Healrate increased to 1 point / Stamina increased by 20 points / Added 10 skill points to block / Increased magic resistance increased by 40 points (they have no body)
- Troll: Weakness when shooting is now 20% instead of 50% / Healrate in combat increased to 1.5 / Health increased by 50
- Frost Troll: Weakness to shooting is now 30% instead of 50% / Health increased by 70 / Healrate in combat increased to 1
- Cave Bear: Health increased by 70 / Healrate in combat increased to 1.0 / Stamina increased by 30
- Bear: Health increased by 50 / Healrate increased to 1 / Damage increased by 5
- Snow Bear: Health increased by 100 / Healrate increased to 1.5
- Spriggan: Health increased by 50 / Healrate increased to 0.5 / Weak point shot is now 20% instead of 33% / Increased damage by 5
- Matron Spriggan: Damage increased by 10/Health increased by 120/Healrate increased to 1
- Mammoth: Health increased by 150 / Healrate increased to 0.5 / Damage increased by 10 points
- Giant: Damage increased by 10 / HealRate increased to 0.5 during combat / Health increased by 150
- Frost Spider: HP increased by 30 points/damage increased by 5 points/damage rate increased by 1 point
- Giant Frost Spider: HP increased by 50 points/damage increased by 5 points/damage increased to 0.5 points
- Large Frost Spider: HP increased by 50 points/damage increased by 5 points/damage rate increased by 1 point
- All dogs: Health increased by 40 / Damage increased by 7 / Healrate increased by 1
- Massacre: Damage increased by 25 points
- Sabrecat: Damage increased by 15 / Health increased by 50 / Healrate increased to 1
- Snow Sabrecat: HP increased by 60 points/damage increased by 15 points/Healrate increased to 0.5 points
- Mudcrab: damage increased by 10/health increased by 20 points
- Draugr: Health increased by 50
Click here to view all my modules
What does level 1 combat look like?
Equipment: iron sword, fur clothes
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Skyrim creatures with more fight in them, they need to survive
No scripts used
Play at least in Expert Difficulty to enjoy the most of what the mod can offer, I grant you,
it's another experience.
CHANGES:
(Yes the stats scale)
Healrate* Regeneration of health in combat
*Dragons should be fearsome and Legendary creatures
- All Dragons: Health Increased by 400 / healrate increased to 0.5 / Bite damage increased by 35
*Alduin is the first born of Akatosh, and should give you a good fight
- Alduin: Increased stamina by 200 / Health by 1250/ Healrate increased to 1 / Damage increased by 10
- Wolf: Increased damage by 10 / Health Increased by 40 / Healrate increased to 1
- Skeever: Increased damage by 8 / Healrate increased to 0.5 / Health increased by 10
- Skeleton: Increased health by 60 / Healrate increased to 1 / Increased stamina by 20 / Added 10 skill points to block / Increased magic resistance by 40 (they have no flesh)
- Troll: Weakness to fire is now 20% instead of 50% / Healrate i …
Install & use Install: follow the bundled instructions
- Unzip the archive from playbuff and read the bundled readme / instructions first.
- There is no universal mod manager for this game: some mods replace game files directly, some go into a game-specific Mods folder, and some need a game-specific community loader or tool first — follow the bundled readme.
- Place the files exactly as the readme says; mods with listed dependencies need those installed too.
- Launch the game to confirm it loaded; some games require enabling mods in settings or an in-game mod menu.
Install locations vary a lot between games and mods — the bundled readme is the most reliable guide.